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Zachariah Beck; Brandon Alpert; Alexander Bowman; William R. Watson; Adrian B. Tepole – Biomedical Engineering Education, 2024
Video games have emerged as a medium for learning by creating engaging environments, encouraging creative and deep thinking, and exposing learners to complex problems. Unfortunately, even though there are increasing examples of video games for many basic science and engineering concepts, similar efforts for higher level engineering concepts such…
Descriptors: Video Games, Technology Uses in Education, Biomedicine, Engineering Education
Pattra Suansokchuak; Pallop Piriyasurawong – Higher Education Studies, 2025
This article aims to present a new educational model that integrates engineering learning with design thinking via a cloud ecosystem to enhance digital intelligence for undergraduate students. This approach utilizes user-centered problem-solving to foster innovation and collaborative learning. The educational environment can adapt to 21st-century…
Descriptors: Design, Thinking Skills, Engineering Education, Undergraduate Students
Sababha, Belal H.; Alqudah, Yazan A.; Abualbasal, Abdelraheem; AlQaralleh, Esam A. – EURASIA Journal of Mathematics, Science & Technology Education, 2016
Exposing engineering students during their education to real-world problems and giving them the chance to apply what they learn in the classroom is a vital element of engineering education. The Embedded Systems course at Princess Sumaya University for Technology (PSUT) is one of the main courses that bridge the gap between theoretical electrical…
Descriptors: Active Learning, Student Projects, Engineering Education, Foreign Countries
Debnath, Lokenath – International Journal of Mathematical Education in Science and Technology, 2015
This paper deals with a brief history of the most remarkable Euler numbers "e,"?"i"?and?"?" in mathematical sciences. Included are many properties of the constants "e,"?"i"?and?"?" and their applications in algebra, geometry, physics, chemistry, ecology, business and industry. Special…
Descriptors: Numbers, History, Mathematics, Mathematical Applications
Huynh, Trongnghia; Hou, Gene; Wang, Jin – American Journal of Engineering Education, 2016
We have conducted an education project to communicate the wave energy concept to high school students. A virtual reality system that combines both hardware and software is developed in this project to simulate the buoy-wave interaction. This first-of-its-kind wave energy unit is portable and physics-based, allowing students to conduct a number of…
Descriptors: Active Learning, Physics, Scientific Concepts, Science Careers
Cassola, Joel – Tech Directions, 2011
Close to a decade ago, John Hersey High School (JHHS) in Arlington Heights, Illinois, made a transition from a traditional classroom-based pre-engineering program. The new program is geared towards helping students understand the entire manufacturing process. Previously, a JHHS student would design a project in computer-aided design (CAD) software…
Descriptors: Computer Assisted Design, Computers, Manufacturing, Engineering Education
Maseda, F. J.; Martija, I.; Martija, I. – IEEE Transactions on Education, 2012
This paper describes a novel Electrical Machine and Power Electronic Training Tool (EM&PE[subscript TT]), a methodology for using it, and associated experimental educational activities. The training tool is implemented by recreating a whole power electronics system, divided into modular blocks. This process is similar to that applied when…
Descriptors: Engineering Education, Engineering, Electronics, Foreign Countries
Muoka, Polycarp I.; Haque, Md. Enamul; Gargoom, Ameen; Negnetvitsky, Michael – IEEE Transactions on Education, 2015
This paper presents a new photovoltaic (PV) power systems laboratory module that was developed to experimentally reinforce students' understanding of design principles, operation, and control of photovoltaic power conversion systems. The laboratory module is project-based and is designed to support a renewable energy course. By using MATLAB…
Descriptors: Energy, Laboratory Experiments, Design, Computer Software
Roman, Harry T. – Technology and Engineering Teacher, 2011
As sensors and computers become smaller and smaller, it becomes possible to add intelligence or smartness to common items. This is already seen in smart appliances, cars that diagnose their own maintenance problems, and military hardware that is something straight out of a science fiction book. In this article, the author looks at a design…
Descriptors: Clothing, Safety, Occupational Safety and Health, Hazardous Materials
Heslep, Robert D. – Studies in Philosophy and Education, 2012
The computer engineers who refer to the education of computers do not have a definite idea of education and do not bother to justify the fuzzy ones to which they allude. Hence, they logically cannot specify the features a computer must have in order to be educable. This paper puts forth a non-standard, but not arbitrary, concept of education that…
Descriptors: Artificial Intelligence, Computers, Computer Software, Human Factors Engineering
Kennedy, Mike – American School & University, 2012
Students spend hours a day in classrooms, so it is critical to their learning to have places to sit that are healthful and comfortable. Schools and universities should outfit their classrooms and other learning spaces with furniture that enables students to carry out their school work comfortably and does not detract from their ability to focus…
Descriptors: Classroom Environment, Furniture, Space Utilization, Computers
Almarshoud, A. F. – European Journal of Engineering Education, 2011
The rapid development in Internet technology and its big popularity has led some universities around the world to incorporate web-based learning in some of their programmes. The present paper introduces a comprehensive survey of the publications about using remote laboratories in electrical engineering education. Remote laboratories are web-based,…
Descriptors: Engineering Education, Laboratories, Engineering, Educational Technology
Krajcik, Joseph; Merritt, Joi – Science Teacher, 2012
The Next Generation Science Standards (NGSS)--now in development--will be based on "A Framework for K-12 Science Education" released by the National Research Council last summer. The "Framework" identifies seven scientific and engineering practices that should be used in science classrooms. These practices reflect the multiple ways in which…
Descriptors: Computers, Evidence, Engineering, Classrooms
Vanderslice, Nicholas; Oberto, Richard; Marrero, Thomas R. – Chemical Engineering Education, 2012
The purpose of this paper is to describe a Centrifugal Pump Experiment that provided an experiential learning experience to chemical engineering undergraduates at the University of Missouri in the spring of 2010 in the Unit Operations Laboratory course. Lab equipment was used by senior students with computer-based data and control technology. In…
Descriptors: Experiential Learning, Chemical Engineering, Science Experiments, College Science
Kotru, Sushma; Burkett, Susan L.; Jackson, David Jeff – Journal of General Education, 2010
Active and collaborative learning instruments were introduced into an introductory electrical and computer engineering course. These instruments were designed to assess specific learning objectives and program outcomes. Results show that students developed an understanding comparable to that of more advanced students assessed later in the…
Descriptors: Advanced Students, Computer Assisted Instruction, Engineering, Cooperative Learning

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