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Peer reviewedNavrat, Pavol; Rozinajova, Viera – Computers and Education, 1993
Addresses the question of how to write computer programs using explicit knowledge and rules-based systems. Highlights include the knowledge representation tool; the knowledge base on programming; and results of experiments that tested the system. Appendices include the set of rules for the experimental knowledge base and details of two…
Descriptors: Computer Software Development, Expert Systems, Man Machine Systems
Peer reviewedJohnson, Christopher W. – Human-Computer Interaction, 1996
The development of safety-critical systems (aircraft cockpits and reactor control rooms) is qualitatively different from that of other interactive systems. These differences impose burdens on design teams that must ensure the development of human-machine interfaces. Analyzes strengths and weaknesses of formal methods for the design of user…
Descriptors: Computer Interfaces, Computer Software Development, Design Requirements, Man Machine Systems
Lam, Anton S. Y.; Chang, C. S. – Educational Technology, 1992
Describes the design of a prototype of a computerized courseware production and presentation system that provides a user-friendly environment for the creation, maintenance, and presentation of courseware. Object-oriented material is discussed, types of operations that may act on the objects are explained, and interaction techniques are described.…
Descriptors: Authoring Aids (Programing), Computer Software Development, Courseware, Man Machine Systems
Bringsjord, Selmer – Technology Review, 1998
Discusses artificial intelligence (AI) and the ideas of strong versus weak AI in relation to chess-playing computers. The concept of creativity is considered, and an attempt to develop a computer program capable of writing short stories is described. (LRW)
Descriptors: Artificial Intelligence, Computer Software, Computer Software Development, Creativity
Dillon, Andrew – Proceedings of the ASIS Annual Meeting, 1995
Discussion of information system design proposes the artifact as theory perspective and suggests that information system design is best tackled by user-centered theories and methods. Topics include the software development process, human-computer interaction, and implications for information science. (LRW)
Descriptors: Computer Software Development, Computer System Design, Information Science, Information Systems
Peer reviewedDavies, Larry; Hassan, W. Shukry – Internet and Higher Education, 2001
Discusses concepts of mediation and focuses on the importance of implementing comprehensive virtual learning environments. Topics include education and technology as they relate to cultural change, social institutions, the Internet and computer-mediated communication, software design and human-computer interaction, the use of MOOs, and language.…
Descriptors: Computer Mediated Communication, Computer Software Development, Educational Environment, Educational Technology
Peer reviewedKantor, Paul B. – Library Hi Tech, 1993
Describes the development of the Adaptive Network Library Interface (ANLI), an interactive computer program that acts as an interface between the users of an online card catalog and the catalog itself. Highlights include historical background; hypertext and the ANLI; neuronal nets and von Neumann computer architectures; and future possibilities.…
Descriptors: Computer Software, Computer Software Development, Futures (of Society), Hypermedia
Peer reviewedRamsey, Bonnie Becker; Murphy, Pat – Journal of Interactive Instruction Development, 1996
This article uses the example of a single training course to show how to incorporate human factors into the interactive multimedia courseware development process. Three types of testing to identify human factors issues in courseware are discussed: usability testing, pilot testing, and field testing. (Author/LRW)
Descriptors: Computer Software Development, Course Content, Courseware, Field Tests
Buckland, Michael K.; And Others – Proceedings of the ASIS Mid-Year Meeting, 1992
Describes OASIS, a prototype adaptive online catalog implemented as a front end to the University of California MELVYL catalog. Topics addressed include the concept of adaptive retrieval systems, strategic search commands, feedback, prototyping using a front-end, the problem of excessive retrieval, commands to limit or increase search results, and…
Descriptors: College Libraries, Computer Software Development, Higher Education, Information Retrieval
Moline, Judi; And Others – 1990
The Portable Courseware Project (PORTCO) of the U.S. Department of Defense (DoD) is typical of projects worldwide that require standard software interfaces. This paper articulates the strategy whereby the federal multimedia courseware initiative leverages the open systems movement and the new realities of information technology. The federal…
Descriptors: Computer Assisted Instruction, Computer Software Development, Courseware, Equipment Standards
Barker, Philip – Aspects of Educational and Training Technology Series, 1992
Discusses the application of computer based training (CBT) to human-computer interface design. Describes course considerations; courseware; and software environment for practice, and presents a case study outlining small group production of interactive guidebooks. Concludes that CBT can reduce instructional time and is an effective method for…
Descriptors: Case Studies, Competence, Computer Assisted Instruction, Computer Interfaces
Marinov, Milko; Zhelyaskova, Irina – Interactive Learning International, 1992
Considers the possibility of designing CAI (computer-assisted instruction) systems that are managed by semantic networks. Topics discussed include general descriptions of the suggested approach, lesson-presentation modes, and the architecture of a CAI system managed by a semantic network. (10 references) (MES)
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Software Development, Computer System Design
Peer reviewedThomas, Peter; Macredie, Robert – Educational and Training Technology International, 1994
Discusses the relevance of computer games to the design of computer-based training materials. Highlights include intrinsic motivation and computer-based games; the cultural distinction between work and recreation; the transient motivational effect of games; the differences in use of computer systems; hypermedia authoring systems; and virtual…
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Games, Computer Software Development
Peer reviewedDenning, Rebecca; Smith, Philip J. – Information Technology and Libraries, 1994
Describes issues and advances in the design of appropriate inference engines and knowledge structures needed by commercially feasible intelligent intermediary systems for information retrieval. Issues associated with the design of interfaces to such functions are discussed in detail. Design principles for guiding implementation of these interfaces…
Descriptors: Computer Software Development, Electronic Libraries, Expert Systems, Guidelines
Peer reviewedJih, Hueyching Janice; Reeves, Thomas Charles – Educational Technology, Research and Development, 1992
Discussion of user-friendly computer systems focuses on the use of learners' mental models to help in the design of interactive learning systems. Topics addressed include interactivity; human factors research; human-computer interface issues; individual differences, including learning styles and prior experience; cognitive load; measuring mental…
Descriptors: Computer Assisted Instruction, Computer Software Development, Computer System Design, Learning Processes


