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Babaian, Caryn; Kumar, Sudhir – American Biology Teacher, 2021
We present a drawing discovery lab that crosscuts multiple disciplines in biology and links concepts in genetics and evolutionary thinking to enhance understanding of the genotype-to-phenotype transformation. These combined concepts are also linked to ecological frameworks in nature through the model of biological plasticity. Students and teachers…
Descriptors: Genetics, Biology, Science Instruction, Scientific Concepts
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Yoshida, R.; Page, R. – PRIMUS, 2022
In the fall of 2009 and in the spring of 2012, supported by the National Institute of General Medical Sciences (NIGMS) in the National Institutes of Health (NIH), we designed a course "Phylogenetic Analysis and Molecular Evolution" (PAME), the first cross-listed course across three different colleges (College of Arts and Sciences,…
Descriptors: Molecular Biology, Evolution, Molecular Structure, Graduate Students
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Katsaros, Nikolaos A.; Stasinakis, Panagiotis K. – Biochemistry and Molecular Biology Education, 2020
In this article, we present the simulation software called Aipotu and we propose a way to use it in order to promote Evolution Learning and Teaching. Through activities, included in a worksheet, students gradually gain new knowledge not only on evolution and its genetic base but on the concept of simulation and scientific modeling as well. Aipotu…
Descriptors: Evolution, Science Instruction, Teaching Methods, Learning Processes
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Zurita, Adolfo R. – Journal of Biological Education, 2017
EvoluZion is a forward-in-time genetic simulator developed in Java and designed to perform real time simulations on the evolutionary history of virtual organisms. These model organisms harbour a set of 13 genes that codify an equal number of phenotypic features. These genes change randomly during replication, and mutant genes can have null,…
Descriptors: Computer Simulation, Teaching Methods, Evolution, Science Instruction
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McCabe, Declan J. – American Biology Teacher, 2014
This exercise demonstrates the principle of parsimony in constructing cladograms. Although it is designed using mammalian cranial characters, the activity could be adapted for characters from any group of organisms. Students score categorical traits on skulls and record the data in a spreadsheet. Using the Mesquite software package, students…
Descriptors: Science Activities, Science Laboratories, Biology, Evolution
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Pennock, Robert T. – McGill Journal of Education, 2007
Because evolution in natural systems happens so slowly, it is difficult to design inquiry-based labs where students can experiment and observe evolution in the way they can when studying other phenomena. New research in evolutionary computation and artificial life provides a solution to this problem. This paper describes a new A-Life software…
Descriptors: Undergraduate Students, Scientific Principles, Computer Software, Evolution
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Murphy, P. J. – Journal of Biological Education, 1984
The educational design of a project option in an Open University course on evolution is described. Also described is the simulation which models the genetic and evolutionary consequences of two populations of a species of flowering plant coming together after a period of genetic isolation. (Author/JN)
Descriptors: Biology, Botany, College Science, Computer Assisted Instruction
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Thompson, Steven R. – American Biology Teacher, 1988
Describes an approach to teaching population genetics and evolution and some of the ways models can be used to enhance understanding of the processes being studied. Discusses the instructional plan, and the use of models including utility programs and analysis with models. Provided are a basic program and sample program outputs. (CW)
Descriptors: Biological Sciences, College Science, Computer Simulation, Computer Software