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Showing 1 to 15 of 62 results Save | Export
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Siegle, Del – Gifted Child Today, 2024
Gifted and talented students with an interest in technology can use their advanced cognitive abilities to create webinars and workshops, research presentations, artistic showcases, literary discussions in a variety of languages, digital portfolios, and community and club activities. With YouTube evolving into a primary source of information among…
Descriptors: Academically Gifted, Video Technology, Creativity, Cognitive Ability
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Gaskins, Nettrice – TechTrends: Linking Research and Practice to Improve Learning, 2023
This paper reviews algorithmic or artificial intelligence (AI) bias in education technology, especially through the lenses of speculative fiction, speculative and liberatory design. It discusses the causes of the bias and reviews literature on various ways that algorithmic/AI bias manifests in education and in communities that are underrepresented…
Descriptors: Algorithms, Bias, Artificial Intelligence, Educational Technology
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Joseph J. Slade; Stephanie M. Byers; Kathryn A. Becker-Blease; Regan A. R. Gurung – Teaching of Psychology, 2025
Introduction: The integration of artificial intelligence (AI) into higher education ushers in a new era of teaching and learning possibilities for both educators and students. Statement of the Problem: These technologies not only offer unparalleled opportunities for personalized learning and instructional support, but also introduce challenges…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Teaching Methods
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Rudy Baez; Henry Sanchez; Neril Sandeep; Duli Pllana – International Journal of Research in Education and Science, 2025
Educational institutions around the world have been integrating AI into their educational practices. Many studies and reports highlight both the advantages and disadvantages of this integration. This paper focuses on the positive aspects of AI in education, specifically through the lens of a high school geometry project at a technology-focused…
Descriptors: Creativity, Critical Thinking, High School Students, Urban Schools
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Kohnke, Lucas – RELC Journal: A Journal of Language Teaching and Research, 2020
Creative use of language is a central tenet of learner-centric pedagogy, and as such has become a big part of today's language classrooms. Students who are allowed to use their creative impulses are often more engaged during in-class activities (Gregory et al., 2013). This is precisely one of the primary motivators for teachers to leverage…
Descriptors: Student Centered Learning, Teaching Methods, Second Language Learning, Second Language Instruction
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Thevenin, Benjamin – Journal of Media Literacy Education, 2020
This article describes "Dark Ride: Disneyland" - a mobile game that encourages Disneyland guests to critically consider Disney's representations of history, culture, and technology. The game was the creation of a group of faculty, students and professionals associated with Brigham Young University. The article contextualizes the game and…
Descriptors: Corporations, Educational Games, Media Literacy, Handheld Devices
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Balakrishnan, Sangeetha – Journal of Educational Technology, 2021
This paper presents a personal account of the use of Google Classroom as a Learning Management System in the Chemistry theory and laboratory courses with the undergraduate students. Some useful features of the application are presented, with the focus on its affordances to create engaging learning environments. In its professed role in augmenting…
Descriptors: Chemistry, Science Instruction, Computer Software, Integrated Learning Systems
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Wang, Shouhong; Wang, Hai – Journal of Information Systems Education, 2021
No-code/low-code app development is transforming traditional information system development paradigms. This paper presents a pedagogical design and teaching method for no-code business app development. The contents of the teaching module include vital concepts of business app development and assignments for students. The teaching module can be…
Descriptors: Computer Software, Information Systems, Teaching Methods, Assignments
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Moya, Antonio A. – Physics Teacher, 2019
Asensor of the type BMP180, together with Arduino, is used to easily measure atmospheric pressure and temperature at schools. The open source Arduino microcontroller board presents countless teaching applications in science and engineering projects. It allows students to implant their creativity into a friendly environment and take ownership of…
Descriptors: Physics, Science Instruction, Scientific Concepts, Teaching Methods
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Lim, Cheolil; Ryu, Jeeheon; Martindale, Trey; Kim, Nari; Park, Sanghoon – TechTrends: Linking Research and Practice to Improve Learning, 2019
This report synthesized a one-hour panel discussion at the Association for Educational Communications and Technology (AECT) International Convention 2018 in Kansas City, Missouri, sponsored by the Korean Society for Educational Technology (KSET). The theme of the panel discussion was "New Technology, Design, and Research Approaches for…
Descriptors: Educational Technology, Conferences (Gatherings), Teaching Methods, Instructional Design
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Keune, Anna; Peppler, Kylie – British Journal of Educational Technology, 2019
Celebrating hands-on making and technological inventiveness, the Maker Movement promotes the popularity of new makerspaces: learning environments filled with diverse materials for youth's creative projects. Described as "constructionist learning environments," makerspaces can be challenging to design because materials require substantial…
Descriptors: Creativity, Educational Environment, Costs, Learning Theories
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Winning, Colin – Action Learning: Research and Practice, 2020
ResDiary is a Glasgow-based software company providing software to the hospitality industry. Over a 9-year period the company has grown from 5 to 100 employees and increased annual turnover 20x. In January 2019, the CEO retired from the business and two new CEOs were appointed. This account of practice investigates what organisational changes were…
Descriptors: Teaching Methods, Computer Software, Hospitality Occupations, Corporations
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Schiele, Kristen; Chen, Steven – Marketing Education Review, 2018
The purpose of this article is to demonstrate how marketing educators can utilize the design-thinking process to create an engaged, high-impact learning experience for students. The guidelines of the assignment outlined in this article show how marketing students can utilize the design-thinking process in order to create a mobile application that…
Descriptors: Marketing, Computer Software, Teaching Methods, Design
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Strasser, Nora – Journal of College Teaching & Learning, 2014
PowerPoint can be viewed as boring and commonplace (Craig & Amernic, 2006). While it is a great tool, using a more dynamic presentation editor may better capture the attention of a class or any other group of people. Having an editor that is cloud-based allows for more flexibility and collaboration than is possible with PowerPoint (Settle,…
Descriptors: College Instruction, Visual Aids, Computer Software, Teaching Methods
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Harper, Suzanne R.; Cox, Dana C. – Mathematics Teacher, 2017
In the authors' attempts to incorporate problem solving into their mathematics courses, they have found that student ambition and creativity are often hampered by feelings of risk, as many students are conditioned to value a produced solution over the actual process of building one. Eliminating risk is neither possible nor desired. The challenge,…
Descriptors: Problem Solving, Mathematics Instruction, Student Motivation, Creativity
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