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Showing 1 to 15 of 68 results Save | Export
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Modesti, Paolo – Informatics in Education, 2020
As the number of software vulnerabilities discovered increases, the industry is facing difficulties to find specialists to cover the vacancies for security software developers. Considering relevant teaching and learning theories, along with existing approaches in software security education, we present the pedagogic rationale and the concrete…
Descriptors: Computer Security, Computer Software, Computer Science Education, Programming
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Kanaki, Kalliopi; Kalogiannakis, Michail – Education and Information Technologies, 2018
Objects are everywhere. People deal with them from the beginning of their lives. From babyhood, they start to recognise them and, progressively, learn to define their attributes and designate the actions related to them. Although the basis of object-oriented programming is translating real-world objects into the object-oriented code, learning…
Descriptors: Teaching Methods, Preschool Education, Preschool Children, Physical Sciences
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Langbeheim, Elon; Abrashkin, Ariel; Steiner, Ariel; Edri, Haim; Safran, Samuel; Yerushalmi, Edit – Physical Review Physics Education Research, 2020
This article describes the redesign of a project-based course on soft and biological materials to include computational modeling. Including the construction of computational models in the course is described as a shift from constructivism--a theory that characterizes the development of formal reasoning, to constructionism--a theory that focuses on…
Descriptors: Physics, Science Instruction, Educational Change, Curriculum Design
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Weber, Felix – International Association for Development of the Information Society, 2019
The Future Skills Report about the future of learning and higher Education (Ehlers & Kellermann, 2019) defines a variety of skills in which the active learner plays a central role. Starting from this perspective, our idea is to promote future skills with a digital data-driven study assistant for. As a theoretical foundation research about…
Descriptors: Data Analysis, Higher Education, Goal Orientation, Self Management
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Ortlieb, Evan; McDowell, Aly; Stewart, Olivia G.; Preschern, Jennifer; Carhart, Dona E. – Journal of College Academic Support Programs, 2020
With the growing number of online students, universities must provide support for students in developmental education to engage, collaborate, and co-construct their learning in socially dynamic ways. Online learning communities provide spaces for students to identify with others, communicate openly and candidly, and develop professional…
Descriptors: Models, Communities of Practice, Online Courses, Student Needs
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Jenna Marks; Deena Bernett; Catherine C. Chase – International Journal of Designs for Learning, 2016
This design case describes the development of the Invention Coach, an intelligent exploratory learning environment (ELE) for the constructivist activity of Invention. The Invention Coach scaffolds students as they invent mathematical formulas to describe contrasting cases. In this paper, we detail our process and rationale for three key design…
Descriptors: Intelligent Tutoring Systems, Constructivism (Learning), Mathematics Instruction, Scaffolding (Teaching Technique)
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Godwin-Jones, Robert – Language Learning & Technology, 2017
Although data collection has been used in language learning settings for some time, it is only in recent decades that large corpora have become available, along with efficient tools for their use. Advances in natural language processing (NLP) have enabled rich tagging and annotation of corpus data, essential for their effective use in language…
Descriptors: Computational Linguistics, Second Language Learning, Second Language Instruction, Phrase Structure
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Alexander, Amanda; Ho, Tuan – Art Education, 2015
Since the summer of 2006, the University of Texas at Arlington (UTA), in the Dallas/Ft. Worth metroplex, has invited secondary students to participate in their summer SEED program on campus. The program was developed by the Dean of the School of Architecture and the Chair of the Art + Art History Department. SEED (Strategies, Events, Episodes +…
Descriptors: Secondary School Students, Video Games, Experiential Learning, Summer Programs
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Wasko, Christopher – TechTrends: Linking Research and Practice to Improve Learning, 2013
Augmented reality (AR) enhanced learning environments have been designed to teach a variety of subjects by having learners act like professionals in the field as opposed to students in a classroom. The environments, grounded in constructivist and situated learning theories, place students in a meaningful, non-classroom environment and force them…
Descriptors: Handheld Devices, Computer Software, Student Attitudes, Constructivism (Learning)
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Berk, Ronald A. – Journal of Faculty Development, 2011
The purpose of this article is to describe a bunch of strategies with which teachers may already be familiar and, perhaps, use regularly, but not always in the context of a formal PowerPoint[R] presentation. Here are the author's top 10 engagement techniques that fit neatly within any version of PowerPoint[R]. Some of these may also be used with…
Descriptors: Computer Software, Visual Aids, Teaching Methods, Educational Technology
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Khadimally, Seda – Turkish Online Journal of Educational Technology - TOJET, 2015
Guided by the principles of the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) instructional design (ID) model, this creative instructional product presents a learning/teaching approach that is fundamentally constructivist. For the purposes of designing effective instruction in an academic preparation course, a…
Descriptors: Curriculum Development, Curriculum Design, Cooperative Planning, English (Second Language)
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Dalal, Nikunj – Journal of Information Systems Education, 2012
We describe the use of rapid game prototyping as a pedagogic technique to experientially explore and learn requirements discovery, modeling, and specification in systems analysis and design courses. Students have a natural interest in gaming that transcends age, gender, and background. Rapid digital game creation is used to build computer games…
Descriptors: Teaching Methods, Systems Analysis, Design, Computer Games
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Fancott, Terrill; Kamthan, Pankaj; Shahmir, Nazlie – Electronic Journal of e-Learning, 2012
In recent years, user stories have emerged in academia, as well as industry, as a notable approach for expressing user requirements of interactive software systems that are developed using agile methodologies. There are social aspects inherent to software development, in general, and user stories, in particular. This paper presents directions and…
Descriptors: Computer Software, Web 2.0 Technologies, Internet, Social Networks
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Sam, Cecile – Theory Into Practice, 2012
Understanding the interactions between people, computer-mediated communication, and online life requires that researchers appropriate a set of methodological tools that would be best suited for capturing and analyzing the phenomenon. However, these tools are not limited to relevant technological forms of data collections and analysis programs; it…
Descriptors: Qualitative Research, Computer Mediated Communication, Researchers, Constructivism (Learning)
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Denton, David W. – TechTrends: Linking Research and Practice to Improve Learning, 2012
Cloud computing technologies, such as Google Docs and Microsoft Office Live, have the potential to enhance instructional methods predicated on constructivism and cooperative learning. Cloud-based application features like file sharing and online publishing are prompting departments of education across the nation to adopt these technologies.…
Descriptors: Graduate Study, Cooperative Learning, Teaching Methods, Constructivism (Learning)
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