Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Computer Simulation | 3 |
| Intuition | 3 |
| Foreign Countries | 2 |
| High School Students | 2 |
| Algebra | 1 |
| Computer Games | 1 |
| Computer Oriented Programs | 1 |
| Computer Software | 1 |
| Educational Technology | 1 |
| Epistemology | 1 |
| Films | 1 |
| More ▼ | |
Author
| Byrne, Ruth M. J. | 1 |
| Johnson-Laird, Philip N. | 1 |
| Khemlani, Sangeet S. | 1 |
| Kynigos, Chronis | 1 |
| Latsi, Maria | 1 |
| Schwarz, Claudiu | 1 |
Publication Type
| Journal Articles | 3 |
| Reports - Descriptive | 3 |
Education Level
| High Schools | 2 |
| Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Khemlani, Sangeet S.; Byrne, Ruth M. J.; Johnson-Laird, Philip N. – Cognitive Science, 2018
This article presents a fundamental advance in the theory of mental models as an explanation of reasoning about facts, possibilities, and probabilities. It postulates that the meanings of compound assertions, such as conditionals ("if") and disjunctions ("or"), unlike those in logic, refer to conjunctions of epistemic…
Descriptors: Form Classes (Languages), Schemata (Cognition), Inferences, Prediction
Schwarz, Claudiu – Journal of Educational Sciences, 2017
The term of implicit learning is still subject to controversy. "At least a dozen different definitions have been offered in the field" (Frensch & RĂ¼nger, 2003 p.13). While some scholars consider it downright inexistent (see Chun & Jiang, 1998), many others are trying to identify how we seem to acquire knowledge in absence of…
Descriptors: Learning Strategies, Informal Education, Information Technology, Video Technology
Kynigos, Chronis; Latsi, Maria – International Journal for Technology in Mathematics Education, 2006
The new representations enabled by the educational computer game the "Juggler" can place vectors in a central role both for controlling and measuring the behaviours of objects in a virtual environment simulating motion in three-dimensional spaces. The mathematical meanings constructed by 13 year-old students in relation to vectors as…
Descriptors: Virtual Classrooms, Games, Computer Simulation, Intuition

Peer reviewed
Direct link
