Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 4 |
Descriptor
Cognitive Processes | 4 |
Game Based Learning | 4 |
Design | 2 |
Knowledge Level | 2 |
Problem Solving | 2 |
Attitude Change | 1 |
Attribution Theory | 1 |
Behavior Change | 1 |
Behavior Theories | 1 |
Behaviorism | 1 |
College Students | 1 |
More ▼ |
Source
Canadian Journal of Learning… | 1 |
IEEE Transactions on Learning… | 1 |
Interactive Learning… | 1 |
Open Journal for Educational… | 1 |
Author
Alshammari, Ali | 1 |
Biswas, Gautam | 1 |
Brawner, Keith | 1 |
Celestini, Ann | 1 |
Goldberg, Benjamin S. | 1 |
Hoffman, Michael | 1 |
Jacques, Lorraine A. | 1 |
Mohammed, Naveeduddin | 1 |
Rajendran, Ramkumar | 1 |
Sottilare, Robert A. | 1 |
Publication Type
Journal Articles | 4 |
Reports - Descriptive | 4 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Audience
Location
Tennessee (Nashville) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Alshammari, Ali – Interactive Learning Environments, 2023
Research relevant to Captology in education is in its infancy. Despite its relative newness, a dearth of literature exists on the subject that addresses the design of a persuasive game for educational purposes. Up to this point, the literature does not include any instructional design theories or theoretical frameworks that can be used…
Descriptors: Game Based Learning, Theories, Game Theory, Design
Jacques, Lorraine A. – Open Journal for Educational Research, 2020
Problem solving follows a cycle of inquiry where the individual iterates between finding possible paths and exploring their likely effectiveness before selecting one as a possible solution. The cycle is enhanced through proximal processes because the number of paths that can be explored in depth are greater when more people work on the same…
Descriptors: Problem Solving, Game Based Learning, Cooperative Learning, Cognitive Processes
Biswas, Gautam; Rajendran, Ramkumar; Mohammed, Naveeduddin; Goldberg, Benjamin S.; Sottilare, Robert A.; Brawner, Keith; Hoffman, Michael – IEEE Transactions on Learning Technologies, 2020
Intelligent learning environments can be designed to support the development of learners' cognitive skills, strategies, and metacognitive processes as they work on complex decision-making and problem-solving tasks. However, the complexity of the tasks may impede the progress of novice learners. Providing adaptive feedback to learners who face…
Descriptors: Decision Making, Difficulty Level, Hierarchical Linear Modeling, Cognitive Processes
Celestini, Ann – Canadian Journal of Learning and Technology, 2020
Games have been socially entrenched throughout history as a form of entertainment. Current rapidly changing technological advances have permitted an increasingly prominent means of utilizing these entertainment sources in an instructional capacity for educational purposes. As a result, serious games focus on engaging learners in activities which…
Descriptors: Higher Education, Distance Education, Game Based Learning, Educational Games