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Chow, Jason C.; Gilmour, Allison F. – TEACHING Exceptional Children, 2016
Group contingencies are a positive, proactive classroom management technique that works well as Tier 1 of a multi-tiered system of behavior support. These programs are adaptable to student and classroom needs and work well to support the behavior of students with disabilities in general education classrooms. Off-the-shelf programs exist, but…
Descriptors: Classroom Techniques, Student Behavior, Inclusion, Academic Accommodations (Disabilities)
Nielsen, Danielle – Business and Professional Communication Quarterly, 2018
This article addresses the importance of teaching transformative usability and accessibility concepts through the lens of disability studies in general business and professional communication courses. It argues that when students learn to analyze audiences, include diverse users, and foresee accessibility "before" the final draft because…
Descriptors: Usability, Accessibility (for Disabled), Concept Teaching, Business Administration Education
Kay, Denise; Kibble, Jonathan – Advances in Physiology Education, 2016
Shifts in educational research, in how scholarship in higher education is defined, and in how funding is appropriated suggest that educators within basic science fields can benefit from increased understanding of learning theory and how it applies to classroom practice. This article uses a mock curriculum design scenario as a framework for the…
Descriptors: Physiology, Learning Theories, Educational Practices, Curriculum Design
Delise, Lisa A.; Mello, Abby L. – Management Teaching Review, 2017
The Widget design task is an in-class, experiential exercise that affords students the opportunity to develop interpersonal skills in group negotiation. Students engage in new product design in committees of two dyads where one dyad represents Consumer Research and the other represents Strategic Management. Task information creates different…
Descriptors: Experiential Learning, Interpersonal Competence, Skill Development, Conflict Resolution
Thomas, Jason E.; Hornsey, Philip E. – Journal of Instructional Research, 2014
Formative Classroom Assessment Techniques (CAT) have been well-established instructional tools in higher education since their exposition in the late 1980s (Angelo & Cross, 1993). A large body of literature exists surrounding the strengths and weaknesses of formative CATs. Simpson-Beck (2011) suggested insufficient quantitative evidence exists…
Descriptors: Classroom Techniques, Nontraditional Education, Adult Education, Formative Evaluation
Roman, Harry T. – Technology and Engineering Teacher, 2011
In this article, the author suggests a classroom challenge that will engage students in designing a house on the hill. He suggests teachers ask a local builder to come to the school to discuss the kinds of concerns that must be dealt with when building homes in cold environments. The use of dioramas and cardboard scale models would be very useful…
Descriptors: Building Design, Creative Thinking, Thinking Skills, Science Process Skills
Schunn, Christian – National Center for Engineering and Technology Education, 2011
At the University of Pittsburgh, the author and his colleagues have been exploring a range of approaches to design challenges for implementation in high school science classrooms. In general, their approach has always involved students working during class time over the course of many weeks. So, their understanding of what works must be…
Descriptors: Engineering Education, Engineering Technology, Scientific Principles, Learning Experience
Ramiller, Neil C.; Wagner, Erica L. – Journal of Information Systems Education, 2011
Systems analysis and design is a standard course offering within information systems programs and often an important lecture topic in Information Systems core courses. Given the persistent difficulty that organizations experience in implementing systems that meet their requirements, it is important to help students in these courses get a tangible…
Descriptors: Systems Analysis, Information Systems, Information Technology, Systems Development
Elias, Erasto – European Journal of Engineering Education, 2006
Design methodology (DM) is defined by the procedural path, expressed in design models, and techniques or methods used to untangle the various activities within a design model. Design education in universities is mainly based on descriptive design models. Much knowledge and organization have been built into DM to facilitate design teaching.…
Descriptors: Models, Teaching Methods, Instructional Design, Classroom Techniques

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