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Wood, Susannah M.; Szymanski, Antonia – Gifted Child Today, 2020
Gifted adolescents may identify as "gamers" who create avatars to navigate video games and cell phone apps. Avatars provide a unique venue through which gifted teens can explore the issues of self and identity in a critical time of their development. The purpose of this article is to (a) provide an overview of what avatars are, (b)…
Descriptors: Video Games, Self Concept, Telecommunications, Handheld Devices
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Fair, Ginni; Florell, Dan – Middle School Journal, 2019
Despite the use of various anti-bullying programs, bullying continues to plague middle schools. However, there is an approach to bullying that complements other programs and can be easily integrated into course curriculum. This approach uses young adult novels to encourage adolescents to use perspective taking and empathy building through…
Descriptors: Bullying, Audiences, Prosocial Behavior, Young Adults
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Stanulis, Randi Nevins – Middle School Journal, 1999
Describes the use of adolescent literature with preservice middle school teachers to help candidates understand the developmental issues adolescents face and remember their own adolescence as a step in identifying with their future students. Considers the use of book clubs, reading aloud, and an adolescent literature response journal. (JPB)
Descriptors: Adolescent Development, Childrens Literature, Class Activities, Higher Education
Bergmann, Sherrel; Rudman, Gerald J. – 1985
Early adolescence is a time when students require adult assistance to become accurate and effective decision makers and problem solvers. Because of the fragmented nature of society, the family structure, and the schooling process, schools need to establish a nonthreatening environment in which students can discuss the issues related to growing up.…
Descriptors: Adolescent Development, Class Activities, Curriculum Design, Decision Making