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Supovitz, Jonathan – Consortium for Policy Research in Education, 2014
How do policymakers craft policies, particularly centered on the Common Core State Standards, to be more resilient and less likely to disintegrate during enactment? Researcher Jonathan Supovitz in "Slowing Entropy: Instructional Policy Design in New York City, 2011-12" examines the design of a New York City Department of Education policy…
Descriptors: Instructional Design, Educational Policy, Policy Formation, State Standards
Lending, Diane; Vician, Chelley – Journal of Information Systems Education, 2012
"JISE" has a lengthy history of inviting the submission of Teaching Tips for publication consideration in the journal. Past submission guidance for Teaching Tips has consisted of asking contributors to document the teaching experience and indicate what has worked, and not worked, in its execution within a journal page constraint of one to five…
Descriptors: Guidelines, Teaching Guides, Teaching Methods, Teaching Skills
Leiboff, Michael David – Campus Technology, 2010
Designing break-the-mold classrooms--learning spaces that depart dramatically from traditional classrooms--comes with increased risk, especially when the design will be replicated multiple times within a new building. One way to reduce risk is to build a life-size mock-up classroom before making final design decisions. This can help faculty better…
Descriptors: Educational Facilities Design, Design Preferences, Classroom Environment, Interior Space
Wiggins, Bradley E. – Simulation & Gaming, 2012
The growing need for intercultural literacy in an increasingly interconnected and computer-mediated world contrasts with the dearth of investigation in best practices when designing simulations aimed at improving intercultural communication. Synthetic cultures inspired by real-world cultural traits, problem-based learning, and a social…
Descriptors: Electronic Learning, Constructivism (Learning), Intercultural Communication, Cultural Traits
Keller-Margulis, Milena A. – Psychology in the Schools, 2012
Response to Intervention (RtI) has gained increased attention with the reauthorization of the Individuals with Disabilities Education Improvement Act. Since RtI was introduced at the policy level as a mechanism for use in the learning disability identification process, much of the implementation work has focused on this application. School-based…
Descriptors: Disability Identification, Response to Intervention, Fidelity, Federal Legislation
Duerden, Mat D.; Gillard, Ann – New Directions for Youth Development, 2011
A key but often overlooked aspect of intentional, out-of-school-time programming is the integration of a guiding theoretical framework. The incorporation of theory in programming can provide practitioners valuable insights into essential processes and principles of successful programs. While numerous theories exist that relate to youth development…
Descriptors: Social Development, Youth Programs, Educational Principles, Educational Practices
Liang, Chaoyun; Lee, Yuan-Zone; Chou, Wen-Shou – Educational Technology, 2010
The integration of game playing with online education has recently become one of the most discussed issues in the e-learning field for its potentially positive impact on the development of related industries and on the social lives of young people. In this article, the authors propose a set of design considerations to assist game-based learning…
Descriptors: Electronic Learning, Educational Technology, Educational Games, Technology Integration
Floyd, Kimberly; Hughes, Kimberly; Maydosz, Ann – Rural Special Education Quarterly, 2011
Web-based instruction is not a new phenomenon. There are 15-20 years of research and literature to support the effectiveness of web-based instruction. The purpose of this article is to synthesize the research in this field in order to determine which factors are critical to the success of web-based instruction. We created a toolkit to assist…
Descriptors: Web Based Instruction, Guidelines, Educational Technology, Synthesis
Brunvand, Stein – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2010
Through the use of Web 2.0 technologies the production and distribution of professional digital video content for use in teacher education has become more prevalent. As teachers look to learn from and interact with this video content, they need explicit support to help draw their attention to specific pedagogical strategies and reduce cognitive…
Descriptors: Teacher Education, Best Practices, Video Technology, Teacher Education Programs
Schunn, Christian – National Center for Engineering and Technology Education, 2011
At the University of Pittsburgh, the author and his colleagues have been exploring a range of approaches to design challenges for implementation in high school science classrooms. In general, their approach has always involved students working during class time over the course of many weeks. So, their understanding of what works must be…
Descriptors: Engineering Education, Engineering Technology, Scientific Principles, Learning Experience
Blake, Anne M.; Moseley, James L. – Educational Technology, 2010
Avatars are gaining popularity as an emerging technology to facilitate learning and instruction. Avatars can be used as agents of e-learning applications or as part of immersive learning environments such as Second Life. Research indicates that avatar use has numerous potential benefits, including increased student engagement and opportunities for…
Descriptors: Electronic Learning, Educational Technology, Computer Simulation, Technology Uses in Education
Villano, Matt – Campus Technology, 2008
These days, with learning management system (LMS) offerings just about everywhere, online courses are almost as prevalent as classes taught in traditional classrooms with professors and students present at lecterns and desks. Many colleges and universities turn to vendors to help them create these courses, a service that software providers such as…
Descriptors: Online Courses, Courseware, Job Analysis, Task Analysis
Retalis, Symeon; Georgiakakis, Petros; Dimitriadis, Yannis – Computer Science Education, 2006
Design pattern creation, especially in the e-learning domain, is a highly complex process that has not been sufficiently studied and formalized. In this paper, we propose a systematic pattern development cycle, whose most important aspects focus on reverse engineering of existing systems in order to elicit features that are cross-validated through…
Descriptors: Validated Programs, Instructional Design, Courseware, Electronic Learning

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