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Showing 1 to 15 of 20 results Save | Export
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Jonathan W. Camp; Heather Johnson – Communication Teacher, 2025
This paper introduces generative AI for the graphic design of student presentation aids in a university public-speaking classroom. Students learn to use generative AI as an efficient enhancement to the creative process while preserving the integrity of the content. Students' slide presentations show improvement resulting from the activity, and…
Descriptors: Artificial Intelligence, Technology Uses in Education, Public Speaking, Computer Software
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Lee, Sang Yeal – Journal of Advertising Education, 2019
The changes in the advertising industry are rapid and dizzying. The advertising industry is going through structural change and advertising education faces a daunting challenge in keeping up with the real world. Advertising educators must recognize the urgency of revising the curriculum to address this challenge. If not, while the industry…
Descriptors: Advertising, Change, Teaching Methods, Educational Change
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Leung, Steve; Virwaney, Sandeep; Lin, Fuhua; Armstrong, AJ; Dubbelboer, Adien – International Journal of Distance Education Technologies, 2013
Building pedagogical applications in virtual worlds is a multi-disciplinary endeavor that involves learning theories, application development framework, and mediated communication theories. This paper presents a project that integrates game-based learning, multi-agent system architecture (MAS), and the theory of Transformed Social Interaction…
Descriptors: Educational Games, Interaction, Computer Simulation, Teaching Methods
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Albin-Clark, A.; Howard, T. L. J.; Anderson, B. – Computers & Education, 2011
Observation of young children is commonplace in educational settings. For trainee practitioners however, gaining access at convenient times can be difficult. Even then, small snapshots of observable activity can only ever be captured. We describe the design and development of a cross-platform software application which can be used to support…
Descriptors: Feedback (Response), Computer Graphics, Physical Activities, Observation
Goldstein, Ira P.; Miller, Mark L. – 1976
A unified theory of planning and debugging is explored by designing a problem solving program called PATN. PATN uses an augmented transition network (ATN) to represent a broad range of planning techniques, including identification, decomposition, and reformulation. (The ATN is a simple yet powerful formalism which has been effectively utilized in…
Descriptors: Artificial Intelligence, Computer Graphics, Computer Programs, Diagrams
Steinhauer, Gene D.; Peden, Blaine F. – Collegiate Microcomputer, 1985
Contrasts artificial behavior with artificial intelligence, traces Law of Effect's development from a verbal statement into a mathematical model providing algorithms for artificial behavior programs, and describes an attempt to use computer graphics and animation to simulate behavior and teach abstract concepts. (MBR)
Descriptors: Abstract Reasoning, Animation, Artificial Intelligence, Computer Graphics
Thornburg, David D. – A+: The Independent Guide to Apple Computing, 1986
Reviews Logo programming language's developmental history, including Papert's vision, creation of LISP, and evolution of Logo from LISP; discusses reasons for Logo not becoming a commonplace programming language; describes Logo program design and its utility for serious programmers; and lists sources of further information on Logo. (MBR)
Descriptors: Adults, Artificial Intelligence, Children, Computer Graphics
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Towne, Douglas M.; And Others – Interactive Learning Environments, 1990
Explains the Intelligent Maintenance Training System that allows a nonprogramming subject matter expert to produce an interactive graphical model of a complex device for computer simulation. Previous simulation-based training systems are reviewed; simulation algorithms are described; and the student interface is discussed. (Contains 24…
Descriptors: Algorithms, Artificial Intelligence, Authoring Aids (Programming), Computer Assisted Instruction
Miller, Allen H., Ed.; Ogilvie, John F., Ed. – 1980
The use of computers in higher education teaching programs is discussed in 16 papers and reports. Applications of computers in teaching particular subjects including prehistory and anthropology, mathematics, Hindi, plant science, chemistry, language, medicine, drawing, statistics, and engineering are discussed in 10 of the contributions. The other…
Descriptors: Artificial Intelligence, College Instruction, Computer Assisted Instruction, Computer Graphics
Watt, Dan – Popular Computing, 1983
This comprehensive guide to Logo as a programing language discusses its potential for advanced as well as introductory programing, lists and explains several computer programs, and provides evaluative reviews of eight Logo systems, including information on their developers, distributors, price, format, appropriate microcomputer, documentation,…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Graphics, Computer Programs
Foley, James D. – Scientific American, 1987
Discusses the coming generation of supercomputers that will have the power to make elaborate "artificial realities" that facilitate user-computer communication. Illustrates these technological advancements with examples of the use of head-mounted monitors which are connected to position and orientation sensors, and gloves that track finger and…
Descriptors: Artificial Intelligence, Computer Graphics, Computers, Electrical Stimuli
Peled, Abraham – Scientific American, 1987
Discusses some of the future trends in the use of the computer in our society, suggesting that computing is now entering a new phase in which it will grow exponentially more powerful, flexible, and sophisticated in the next decade. Describes some of the latest breakthroughs in computer hardware and software technology. (TW)
Descriptors: Artificial Intelligence, Computer Graphics, Computer Networks, Computer Software
Louie, Steven; Rubeck, Robert F. – Academic Computing, 1989
Discusses the use of hypertext for publishing and other document control activities in higher education. Topics discussed include a model of hypertext, called GUIDE, that is used at the University of Arizona Medical School; the increase in the number of scholarly publications; courseware development by faculty; and artificial intelligence. (LRW)
Descriptors: Artificial Intelligence, Authoring Aids (Programing), Computer Assisted Instruction, Computer Graphics
Computing Teacher, 1985
Defines computer literacy and describes a computer literacy course which stresses ethics, hardware, and disk operating systems throughout. Core units on keyboarding, word processing, graphics, database management, problem solving, algorithmic thinking, and programing are outlined, together with additional units on spreadsheets, simulations,…
Descriptors: Artificial Intelligence, Computer Graphics, Computer Literacy, Computer Simulation
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Duff, Jon M. – Engineering Design Graphics Journal, 1987
Presents current trends in the development of expert systems within the Department of the Navy, particularly research into expert graphics systems intended to support the Authoring Instructional Methods (AIM) research project. Defines artificial intelligence and expert systems. Discusses the operations and functions of the Navy's intelligent…
Descriptors: Artificial Intelligence, Computer Graphics, Computer Software, Computer Uses in Education
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