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Cook, Emily – International Journal of Mathematical Education in Science and Technology, 2022
LEGO® stop-motion animations were developed to engage first-year university students in the topics of matrices, vectors, linear geometry and linear transformations. LEGO® provided a versatile medium through which a wide range of concrete and abstract concepts could be physically demonstrated in both two and three dimensions. It was also familiar…
Descriptors: Mathematics Instruction, College Mathematics, College Freshmen, Algebra
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Engelhardt, Larry – Physics Teacher, 2012
We introduce a new open source (free) software package that provides a simple, highly interactive interface for carrying out certain mathematical tasks that are commonly encountered in physics. These tasks include plotting and animating functions, solving systems of coupled algebraic equations, and basic calculus (differentiating and integrating…
Descriptors: Physics, Calculus, Computer Software, Open Source Technology
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Jerome, Lawrence – International Journal of Mathematical Education in Science and Technology, 2010
Computer graphics and animation experts have been using the Catmull-Rom smooth curve interpolation equations since 1974, but the vector and matrix equations can be derived and simplified using basic algebra, resulting in a simple set of linear equations with constant coefficients. A variety of uses of Catmull-Rom interpolation are demonstrated,…
Descriptors: Animation, Computer Graphics, Equations (Mathematics), Matrices
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Cox, Timothy; Lekner, John – European Journal of Physics, 2008
Exact closed-form solutions of the time-dependent Schrodinger equation are obtained, describing the propagation of wavepackets in the neighbourhood of a potential. Examples given include zero reflection, total reflection and partial reflection of the wavepacket, for the sech[superscript 2]x/a, 1/x[superscript 2] and delta(x) potentials,…
Descriptors: Undergraduate Students, Quantum Mechanics, Equations (Mathematics), Science Instruction
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Chartier, Timothy P. – PRIMUS, 2007
When the character Yoda first appeared on the silver screen, his movements were due to the efforts of famed muppeteer Frank Oz. In "Star Wars Episode II: Attack of the Clones," Yoda returned to the movies but this time the character was not a puppet but a digital image within a computer. This paper discusses the role, or, more aptly, the force, of…
Descriptors: Calculus, Algebra, Mathematics Education, Films
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Rodriguez, Armando A.; Metzger, Richard P.; Cifdaloz, Oguzhan; Dhirasakdanon, Thanate; Welfert, Bruno – International Journal of Mathematical Education in Science and Technology, 2004
This paper describes an interactive modelling, simulation, animation, and real-time control (MoSART) environment for a class of 'cart-pendulum' electromechanical systems that may be used to enhance learning within differential equations and linear algebra classes. The environment is useful for conveying fundamental mathematical/systems concepts…
Descriptors: Mathematics Instruction, Mathematical Models, Motion, Animation