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Esther Sackett; Lisa M. Amoroso – Management Teaching Review, 2024
Challenged by COVID-19, we sought ways to increase engagement in the virtual classroom, capitalizing on a popular multiplayer game to teach persuasion to undergraduate students. In the game "Among Us[R]," players ("Crewmates") work together to repair their spaceship before it explodes while being attacked by other players…
Descriptors: Electronic Learning, Video Games, Computer Games, Game Based Learning
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Rapp, Steve – Science Teacher, 2003
In this article, the author describes a student-centered research project he introduced to his students. In this research project, his students used images collected by telescopes at Kitt Peak National Optical Observatory (KPNO) to look for novas in the Andromeda Galaxy. This project grew out of the author's experience during a Teachers As Leaders…
Descriptors: Research Projects, Student Projects, Science Projects, Science Course Improvement Projects