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Appova, Aina; Lee, Hea-Jin; Bucci, Terri – Theory Into Practice, 2022
This study examines the limited use of technology as a potential obstacle to educational progress and development. Grounding our work in social justice issues reflected in the "Pedagogy of the Oppressed," "banking education" was reviewed to articulate this use of technology, including the limited students' engagement,…
Descriptors: Technology Uses in Education, Barriers, Academic Achievement, Social Justice
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King, Elizabeth M. – Theory Into Practice, 2015
Digital games have become popular for engaging students in a range of learning goals, both in the classroom and the after-school space. In this article, I discuss a specific genre of video game, the massively multiplayer online role-playing game (MMO), which has been identified as a dynamic environment for encountering 21st-century workplace…
Descriptors: Role Playing, After School Programs, Program Design, Males
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Woolsey, Kristina; Woolsey, Matthew – Theory Into Practice, 2008
Emerging digital technologies enable teachers and students to access and manipulate sights and sounds in their school environments. The challenge is to systematically include these new media in academic environments, and to include adults who are ill prepared in technical issues as primary guides in this effort. This article suggests that child's…
Descriptors: Play, Montessori Method, Computer Uses in Education, Technology Integration
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Spalter, Anne Morgan; van Dam, Andries – Theory Into Practice, 2008
Like other literacies (textual literacy, numeracy), digital visual literacy (DVL) is the ability both to create and to understand certain types of information, in this case visual materials created with a computer. DVL is now essential in many daily life and workplace tasks, from looking critically at newspaper images or TV evening news to using a…
Descriptors: Visual Literacy, Media Literacy, Computer Literacy, Educational Principles
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Metros, Susan E. – Theory Into Practice, 2008
Contemporary culture has become increasingly dependent on the visual, especially for its capacity to communicate instantly and universally. Advances in technology fueled this shift. Students must learn to cope with and intelligently contribute to a culture rife with easy access to the visually rich Web, photo dependant social networks, video…
Descriptors: Visual Literacy, Media Literacy, Multimedia Instruction, Computer Literacy
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Selfe, Richard J.; Selfe, Cynthia L. – Theory Into Practice, 2008
For some teachers, the increasing attention to digital and multimodal composing in English and Language Arts classrooms has brought into sharp relief the profession's investment in print as the primary means of expression. Although new forms of communication that combine words, still and moving images, and animation have begun to dominate digital…
Descriptors: Language Arts, English Instruction, Learning Modalities, Educational Technology