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Arroyo, Ivon; Closser, Avery Harrison; Castro, Francisco; Smith, Hannah; Ottmar, Erin; Micciolo, Matthew – Technology, Knowledge and Learning, 2023
This emerging technology report introduces the "WearableLearning" (WL) platform as a tool to exercise computational thinking and STEM learning for 5-12th grade students through mobile technology-augmented active game play and game creation. Freely available at "WearableLearning.org," it allows students and teachers to play,…
Descriptors: Technology Uses in Education, Computation, Thinking Skills, Games
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Mandanici, Marcella; Di Filippo, Roberto; Delle Monache, Stefano – Technology, Knowledge and Learning, 2021
This paper describes an educational experience realized in the form of extracurricular workshops involving music technology students of the "V. Gambara" music high school in Brescia (Italy). By means of a participatory prototyping experience, the project aimed at fostering the students awareness and understanding of technological means…
Descriptors: Extracurricular Activities, Workshops, Music Education, High School Students