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Showing 1 to 15 of 160 results Save | Export
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Gruber, Alice; Kaplan-Rakowski, Regina – Research-publishing.net, 2022
Virtual Reality (VR) offers language learners a valuable environment for practicing language skills and other aspects essential for language development, interaction, and negotiation of meaning. For example, speaking practice in VR using avatars can reduce speaking anxiety and increase users' sense of agency. Social spaces in VR present…
Descriptors: Computer Simulation, Verbal Communication, Nonverbal Communication, Second Language Learning
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Albertson, Brendon – Research-publishing.net, 2021
A Computer-Assisted Language Learning (CALL) application, TextMix, was developed as a proof-of-concept for applying Natural Language Processing (NLP) sentence chunking techniques to creating 'sentence scramble' learning tasks. TextMix addresses limitations of existing applications for creating sentence scrambles by using NLP to parse and scramble…
Descriptors: Computer Assisted Instruction, Second Language Learning, Natural Language Processing, Sentences
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Ward, Monica – Research-publishing.net, 2020
This paper looks at Computer Assisted Language Learning (CALL) in the primary school setting and the problems, possibilities, and potential associated with this context. CALL normalisation is a key feature of successful CALL usage. This paper looks at CALL normalisation in the primary school context through three different lenses: Leakey's (2011)…
Descriptors: Computer Assisted Instruction, Second Language Learning, Elementary School Students, Irish
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Czura, Anna – Research-publishing.net, 2022
Virtual Exchange (VE) is typically set up in an institutional context, which implies the need to verify student learning through assessment. The difficulties in designing and implementing assessment in VE arise principally from the complexity of VE itself, as well as from a combination of institutional and sociocultural factors. This chapter aims…
Descriptors: Higher Education, Second Language Learning, Test Construction, Second Language Instruction
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Pegrum, Mark – Research-publishing.net, 2021
Augmented Reality (AR) bridges the real and the digital. It is part of the Extended Reality (XR) spectrum of immersive technological interfaces. At one end of the continuum, Virtual Reality (VR) immerses users in fully digital simulations which effectively substitute for the real world. At the other end of the continuum, AR allows users to remain…
Descriptors: Physical Environment, Simulated Environment, Computer Simulation, Educational Benefits
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Pujolà, Joan-Tomàs – Research-publishing.net, 2021
Gamification is a methodological strategy that uses "game design elements in non-game contexts" (Deterding, Dixon, Khaled, and Nacke 2011). The purpose of gamification is to engage people, motivate action, promote learning, and solve problems. This chapter describes examples of Spanish content gamifications that integrate different game…
Descriptors: Second Language Learning, Second Language Instruction, Game Based Learning, Spanish
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Zipf, Jessica – Research-publishing.net, 2019
This paper describes the initial stages of a project which seeks to develop a language learning game for Italian running a deep linguistic grammar at its backend for fine-grained error detection. The grammar is designed within the grammatical framework of Lexical Functional Grammar (LFG). The project aims to bring together work from different…
Descriptors: Italian, Computer Assisted Instruction, Educational Technology, Second Language Learning
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Elstermann, Anna-Katharina – Research-publishing.net, 2022
The purpose of this chapter is to present peer group mediation as one of the assessment practices within Teletandem Brasil, a Virtual Exchange (VE) project which uses tandem practice between university students of different countries for foreign language learning, carried out through videoconferencing tools. Peer group mediation sessions are…
Descriptors: Peer Mediation, Information Networks, College Students, Second Language Learning
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Bédi, Branislav; Roje, Lara – Research-publishing.net, 2021
Due to the COVID-19 pandemic, the on-campus teaching mode at local universities in Iceland changed to distance teaching and synchronous classes online. This rapid and unexpected change also affected the learners. Although videoconferencing was used as the main point of reference, this method turned out to be less suitable for synchronous online…
Descriptors: College Students, Student Attitudes, Online Courses, Indo European Languages
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Plutino, Alessia – Research-publishing.net, 2021
When wondering, learners express the desire to know what they do not know, as well as what they already know. In the modern languages curriculum, a language learner who uses 'wonder' is driven by curiosity for the language(s); has questions about the place and the people; has a wish to know more about various cultures; and eventually become a…
Descriptors: Imagination, Second Language Learning, Lifelong Learning, Learner Engagement
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Black-Rotchin, Sivan; Cardoso, Walcir – Research-publishing.net, 2022
This paper introduces "FineTune," a mobile application currently in development that features a gamified version of High Variability Phonetic Training (HVPT). The aims of this paper are twofold: (1) to outline the theoretical motivation for the app's features, which includes a discussion of HVPT, gamification, and Self-Determination…
Descriptors: Computer Software, Self Determination, Telecommunications, Handheld Devices
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Rosell-Aguilar, Fernando – Research-publishing.net, 2018
Twitter can be used as a language learning tool and this potential has been identified by a number of scholars. This chapter presents an overview of the identified potential of Twitter as a language learning tool and presents an overview of different studies carried out to provide evidence of language learning using Twitter in different contexts.…
Descriptors: Social Media, Second Language Learning, Informal Education, Educational Research
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Zviel-Girshin, Rina; Kuhn, Tanara Zingano; Luís, Ana R.; Koppel, Kristina; Todorovic, Branislava Šandrih; Holdt, Špela Arhar; Tiberius, Carole; Kosem, Iztok – Research-publishing.net, 2021
Despite the unquestionable academic interest on corpus-based approaches to language education, the use of corpora by teachers in their everyday practice is still not very widespread. One way to promote usage of corpora in language teaching is by making pedagogically appropriate corpora, labelled with different types of problems (for instance,…
Descriptors: Teaching Methods, Computational Linguistics, Computer Assisted Instruction, Second Language Learning
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Carthy, Una – Research-publishing.net, 2020
Higher Education Institutions (HEIs) in the Republic of Ireland have been called to widen participation in language learning by the government's "Languages Connect Strategy." The challenge is to increase the level of participation from 4% to 20%. Moreover, a recent nationwide study has revealed a grassroots demand for language provision…
Descriptors: Access to Education, Second Language Learning, Technical Institutes, Foreign Countries
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Carloni, Giovanna – Research-publishing.net, 2022
This essay illustrates how an online language education course, implemented within an online language teacher education programme offered at master's level at an Italian university, was designed to foster pre-service teachers' active learning through digitally-enhanced activities. The course was developed within a community of inquiry framework…
Descriptors: Online Courses, Electronic Learning, Distance Education, Second Language Learning
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