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Pegrum, Mark – Research-publishing.net, 2021
Augmented Reality (AR) bridges the real and the digital. It is part of the Extended Reality (XR) spectrum of immersive technological interfaces. At one end of the continuum, Virtual Reality (VR) immerses users in fully digital simulations which effectively substitute for the real world. At the other end of the continuum, AR allows users to remain…
Descriptors: Physical Environment, Simulated Environment, Computer Simulation, Educational Benefits
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O'Dowd, Robert – Research-publishing.net, 2018
Telecollaboration, or 'virtual exchange', are terms used to refer to the engagement of groups of learners in online intercultural interactions and collaboration projects with partners from other cultural contexts or geographical locations as an integrated part of their educational programmes. In recent years, approaches to virtual exchange have…
Descriptors: Intercultural Communication, Cooperative Learning, Higher Education, Periodicals
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Jaffarian, Michael – Research-publishing.net, 2014
This chapter consists of a short history of the impact of computer technology on Christian evangelical mission research from the 1970's to the present. The trail winds through World Vision, MARC, the "World Christian Encyclopedia," "Operation World," SIL, OC International, DAWN, Global Mapping International, the AD2000 and…
Descriptors: Influence of Technology, Computer Uses in Education, Christianity, Religious Education
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Mercurio, Marco; Torre, Ilaria; Torsani, Simone – Research-publishing.net, 2014
The paper describes a module within the distance language learning environment of the Language Centre at the Genoa University which adapts, through an ontology, learning activities to the device in use. Adaptation means not simply resizing a page but also the ability to transform the nature of a task so that it fits the device with the smallest…
Descriptors: Electronic Learning, Learning Experience, Computer Uses in Education, Learning Modules