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Gratch, Jonathan; Kelly, Janet – Journal of Interactive Learning Research, 2009
Historically, Massive Multiplayer Online Games (MMOGs) have been used for entertainment purposes, but that is rapidly changing. Advances in computer technology and an enhanced perception of functionality have allowed MMOGs to combine with other technologies, such as networking and web-based learning, to provide educators with opportunities to…
Descriptors: Constructivism (Learning), Prior Learning, Computers, Games
Peer reviewedDalgarno, Barney – Journal of Interactive Learning Research, 2001
Analyzes technological capabilities of the Web as a delivery platform for highly interactive learning resources, consistent with a constructivist view of learning. Shows that all of the required software capabilities can be implemented by Web technology and discusses barriers to use of the Web as a medium for such resources, including bandwidth.…
Descriptors: Computer Software, Constructivism (Learning), Courseware, Educational Resources
Peer reviewedFriedman, Robert S.; Deek, Fadi P. – Journal of Interactive Learning Research, 2002
Discusses how the design and implementation of problem-solving tools used in programming instruction are complementary with both the theories of problem-based learning (PBL), including constructivism, and the practices of distributed education environments. Examines how combining PBL, Web-based distributed education, and a problem-solving…
Descriptors: Computer Science Education, Constructivism (Learning), Problem Based Learning, Problem Solving
Peer reviewedBaylor, Amy L. – Journal of Interactive Learning Research, 2001
Discussion of intelligent agents and their use in computer learning environments focuses on cognitive considerations. Presents four dimension of control that should be considered in designing agent-based learning environments: learner control, from constructivist to instructivist; feedback; relationship of learner to agent; and learner confidence…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Constructivism (Learning), Educational Environment
Peer reviewedChou, C. Candace – Journal of Interactive Learning Research, 2001
Describes research that used formative evaluation methods to examine synchronous computer-mediated communication (CMC) systems for online learning at the University of Hawaii. Discusses learner-centeredness, constructivism, and sociocultural theories that were used as the bases for the design of synchronous activities and recommends 10 desirable…
Descriptors: Computer Mediated Communication, Constructivism (Learning), Formative Evaluation, Higher Education
Chen, Chwen, Jen; Toh, Seong, Chong; Fauzy, Wan, Mohd – Journal of Interactive Learning Research, 2004
This article describes the instructional design theoretical foundation of a desktop virtual reality-based learning environment aimed at complementing the current novice driver education system in Malaysia. It provides an elaboration of how various components of the learning environment are designed to support this theoretical underpinning that…
Descriptors: Computer Uses in Education, Driver Education, Computer Simulation, Instructional Design
Peer reviewedGeelan, David R.; Taylor, Peter C. – Journal of Interactive Learning Research, 2001
Describes the use of computer-mediated communication to develop a cooperative learning community among students in a Web-based distance education unit for practicing science and mathematics educators in Australia and Pacific Rim countries. Discusses use of the social constructivist and constructionist conceptions of teaching and learning.…
Descriptors: Computer Mediated Communication, Constructivism (Learning), Cooperative Learning, Distance Education
Knowlton, Dave S. – Journal of Interactive Learning Research, 2005
This article presents a five-tiered taxonomy that describes the nature of participation in, and learning through, asynchronous discussion. The taxonomy is framed by a constructivist view of asynchronous discussion. The five tiers of the taxonomy include the following: (a) passive participation, (b) developmental participation, (c) generative…
Descriptors: Constructivism (Learning), Classification, Computer Mediated Communication, Student Participation
Hung, David; Tan, Seng-Chee; Koh, Thiam-Seng – Journal of Interactive Learning Research, 2006
This article is concerned with how learning communities are transformed as they evolve from traditional learning epistemologies towards constructivist orientations and pedagogies. Adopting activity theory as a framework, the article discusses how transformations take place through a two-way process of appropriation (learning from one another as a…
Descriptors: Interaction, Constructivism (Learning), Epistemology, Teaching Methods
Baylor, Amy L. – Journal of Interactive Learning Research, 2004
While there has been a significant amount of research on technical issues regarding the development of agent-based learning environments (e.g., see the special issue of Journal of "Interactive Learning Research," 10(3/4)), there is less information regarding cognitive foundations for these environments. The management of control is a prime issue…
Descriptors: Learner Controlled Instruction, Mentors, Constructivism (Learning), Instructional Design
Geelan, David R.; Taylor, Peter C. – Journal of Interactive Learning Research, 2004
Computer mediated communication--including web pages, email and web-based bulletin boards--was used to support the development of a cooperative learning community among students in a web-based distance education unit for practicing science and mathematics educators. The students lived in several Australian states and a number of Pacific Rim…
Descriptors: Teaching Methods, Educational Technology, Cooperative Learning, Constructivism (Learning)

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