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Peer reviewedJonassen, David H. – Journal of Educational Multimedia and Hypermedia, 1993
Provides an overview of the transition from traditional, programmed instruction to computer-assisted instruction, including concepts and history affecting instructional environments. Describes the focus of articles that follow, including methods for navigating and learning from hypermedia systems; point and query interface; story-based learning…
Descriptors: Computer Assisted Instruction, Computer Software, Educational Environment, Hypermedia
Salen, Katie – Journal of Educational Multimedia and Hypermedia, 2007
Educators and education advocates have recently acknowledged that the ability to think systemically is one of the necessary skills for success in the 21st century. Game-making is especially well-suited to encouraging meta-level reflection on the skills and processes that designer-players use in building such systems. Membership in a community of…
Descriptors: Literacy, Play, Reading Skills, Educational Games
Peer reviewedBergeron, Bryan P.; And Others – Journal of Educational Multimedia and Hypermedia, 1995
Presents a connectionist approach to modeling that relies on neural networks to control conventional simulations of multimedia clinical patient simulations. These neural networks simplify the medical expert's task of validating and maintaining patient simulations with diagnostic capabilities and serves as the basis of clinical decision support…
Descriptors: Clinical Diagnosis, Computer Simulation, Computer Software Development, Medical Services
Peer reviewedChadwick, John – Journal of Educational Multimedia and Hypermedia, 1992
Discusses the role of interactive multimedia in museums; describes the development and design at the New Mexico Museum of Natural History of a multimedia program on water conservation; analyzes the effect of the presence of audio on the users' completion of the program; and discusses evaluation of the program. (10 references) (LRW)
Descriptors: Audio Equipment, Auditory Stimuli, Computer Software Development, Computer Software Evaluation
Zaldivar, Vicente Arturo Romero; Arandia, Jon Ander Elorriaga; Brito, Mateo Lezcano – Journal of Educational Multimedia and Hypermedia, 2005
In this article, the main characteristics of the educational browser YADBrowser are described. One of the main objectives of this project is to define new languages and object models which facilitate the creation of educational applications for the Internet. The fundamental characteristics of the object model of the browser are also described.…
Descriptors: Internet, Programming, Programming Languages, Computer Software
Peer reviewedClarebout, Geraldine; Elen, Jan; Johnson, W. Lewis; Shaw, Erin – Journal of Educational Multimedia and Hypermedia, 2002
Explores possibilities of animated pedagogical agents to enhance the use of support tools in open learning environments. Constructs a typology to describe and compare different pedagogical agents from an instructional design perspective; analyzes currently available pedagogical agents; and reviews empirical research on pedagogical agents in…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Computer Software, Educational Environment
Peer reviewedCarlson, Patricia A.; Gonzalez, George – Journal of Educational Multimedia and Hypermedia, 1993
Describes the "Knowledge Board," a comprehensive integrated writing environment for professionals who write complex documents. Program functions, including navigational capabilities, an automated note card file, information sorting, information weaving, a function to organize information logically, and a revision function are examined.…
Descriptors: Artificial Intelligence, Computer Software, Computer System Design, Hypermedia
Mackinnon, Gregory R.; Keppell, Mike – Journal of Educational Multimedia and Hypermedia, 2005
Concept mapping (Novak & Gowin, 1984) has been used extensively as a graphic organiser in classroom teaching. This article addresses two particular approaches to using concept mapping that go beyond classroom planning into the realm of "idea-exchange" with concept mapping as mediator. The notion of "negotiative concept mapping" is examined in two…
Descriptors: Concept Mapping, Computer Software, Teacher Education, Medical Education
Design of Digital Learning Material on Social-Psychological Theories for Nutrition Behavior Research
Busstra, Maria C.; De Graaf, Cees; Hartog, Rob – Journal of Educational Multimedia and Hypermedia, 2007
This article describes the design, implementation and evaluation of digital learning material on the social--psychological Theory of Planned Behavior (TPB) and its use in nutrition behavior research. The design is based on guidelines derived from theories on instructional design. The major component of the design challenge is to implement three…
Descriptors: Guidelines, Courses, Nutrition, Instructional Design
Peer reviewedMcLellan, Hilary – Journal of Educational Multimedia and Hypermedia, 1993
Discusses the use of story models for hypertext design. Relevant research is reviewed; interactive fiction is examined; advantages of the story format in instructional design are described; and a taxonomy of five types of story structures for hypertext design is presented. (Contains 56 references.) (LRW)
Descriptors: Classification, Cognitive Processes, Computer Software Development, Hypermedia
Peer reviewedGoldman-Segall, Ricki – Journal of Educational Multimedia and Hypermedia, 1993
Discussion of the analysis of video data recommends that data be layered. Theoretical issues are examined; the video methodologies of a graduate student researcher are described; and the use of a significance measure which allows users to layer or weigh the relative importance of topics with computer software is explained. (Contains 29…
Descriptors: Computer Software, Data Analysis, Graduate Students, Higher Education
Buckingham, David; Burn, Andrew – Journal of Educational Multimedia and Hypermedia, 2007
If we intend to teach through educational media, we also have to teach about those media. This article explores the implications of this perspective for the use of computer games in the classroom. It seeks to explain why and how teachers might teach about computer games as a medium in their own right, just as they teach about film or television or…
Descriptors: Educational Media, Computers, Games, Teaching Methods
Rice, John W. – Journal of Educational Multimedia and Hypermedia, 2007
Computer video games are an emerging instructional medium offering strong degrees of cognitive efficiencies for experiential learning, team building, and greater understanding of abstract concepts. As with other new media adopted for use by instructional technologists for pedagogical purposes, barriers to classroom implementation have manifested…
Descriptors: Computers, State Standards, Team Training, Experiential Learning
Peer reviewedCatenazzi, Nadia; And Others – Journal of Educational Multimedia and Hypermedia, 1997
This study applied evaluation techniques to "Cesar" (a hypermedia learning environment for deaf children based on electronic stories) and "Hyper-Book" (an electronic book based on the paper book metaphor and designed to be part of an electronic library). It also identifies steps that can be used in evaluating electronic books…
Descriptors: Computer Software Evaluation, Deafness, Educational Environment, Electronic Libraries
Peer reviewedJarz, Ewald M.; And Others – Journal of Educational Multimedia and Hypermedia, 1997
Using multimedia improves the quality of case studies, especially their presentation of reality. Describes the development of multimedia case studies; an action model supporting particular didactic aims; and the experiences with a multimedia case study used in the Department of Information Systems at the University of Innsbruck (Austria). (PEN)
Descriptors: Case Studies, Computer Software Development, Didacticism, Foreign Countries
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