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Purgina, Marina; Mozgovoy, Maxim; Blake, John – Journal of Educational Computing Research, 2020
Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the rise of mobile gaming as a popular leisure activity contribute to the popularity of gamification, as application developers can rely on an unprecedented reach of their products and expect acceptance of game-like elements by the users. In terms…
Descriptors: Computer Games, Computer Simulation, Grammar, Computer Software
Peer reviewedMeskill, Carla – Journal of Educational Computing Research, 2000
The research articles in this special issue are authored by scholars who share as their common concern the ways in which technologies can best be used to support the acquisition of additional languages. Taken as a whole, the overall agenda of these studies is to capture what happens when language teachers and learners use technologies as part of…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Educational Research, Language Acquisition

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