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Purgina, Marina; Mozgovoy, Maxim; Blake, John – Journal of Educational Computing Research, 2020
Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the rise of mobile gaming as a popular leisure activity contribute to the popularity of gamification, as application developers can rely on an unprecedented reach of their products and expect acceptance of game-like elements by the users. In terms…
Descriptors: Computer Games, Computer Simulation, Grammar, Computer Software
Peer reviewedTolhurst, Denise; Debus, Raymond L. – Journal of Educational Computing Research, 2002
Describes a study of Australian secondary school students that identified the conditions and individual characteristics that would best support learners' acceptance of control within hypermedia, based on evidence from the learner control literature. Investigated effects of prior domain knowledge, learning activity structure, ability, and attitudes…
Descriptors: Academic Ability, Computer Assisted Instruction, Courseware, Foreign Countries
Peer reviewedBrush, Thomas A.; Armstrong, John; Barbrow, Dan; Ulintz, Lois – Journal of Educational Computing Research, 1999
Describes research conducted with students in grades three, four, and five to determine if providing teachers with a wider variety of computer-based resources to integrate with instructional activities would have a positive effect on student achievement and attitudes. Explains the use of two variations of Integrated Learning System software.…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer System Design, Courseware

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