NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 1 to 15 of 19 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Pramod Abichandani; Deepan Lobo; Branislav Dimitrijevic; Ashish Borgaonkar; Jaskirat Sodhi; Smit Kabrawala; Daniel Brateris; Moshe Kam – Interactive Learning Environments, 2024
This paper presents a competition-based active learning approach that prepares undergraduate students for careers in the drone industry. The competition-based learning (CBL) approach focuses on preparing students for three key drone industry requirements (1) drone assembly, testing, and validation using commercial off-the-shelf (COTS) parts, (2)…
Descriptors: Active Learning, Competition, Undergraduate Students, Aviation Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Lu, Andrew; Chan, Sandra; Cai, Yiyu; Huang, Lihui; Nay, Zin Tun; Goei, Sui Lin – Interactive Learning Environments, 2018
Autism Spectrum Disorder (ASD) is a developmental disorder with different levels of severity. Although the exact causes of ASD is not yet known, nor is there a medical cure for ASD to date, special facilities and schools have been established to help individuals coping better and becoming more independent. With the advancement in Virtual Reality…
Descriptors: Autism, Pervasive Developmental Disorders, Simulated Environment, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Baldoni, Matteo; Baroglio, Cristina; Brunkhorst, Ingo; Henze, Nicola; Marengo, Elisa; Patti, Viviana – Interactive Learning Environments, 2011
Curricula authoring is a complex process, involving different actors and different kinds of knowledge. Learners aim at acquiring expertise about some topic of their own interest, and need to perceive that the curriculum they attend will lead them toward their goal; when this does not happen, they become demotivated. Learners are all different, not…
Descriptors: Curriculum Development, Internet, Semantics, Individualized Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Serrat, Nuria; Rubio, Anna – Interactive Learning Environments, 2012
This article reflects on how some values, interests, and particularities of 2.0 culture enter on higher and postgraduate education institutions. Through the identification of the features of 2.0, this document visualizes some of the resistances, obstacles, possibilities, and opportunities detected in these institutions, many of them focusing on…
Descriptors: Higher Education, Informal Education, Web 2.0 Technologies, Influence of Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Laureano-Cruces, Ana Lilia; Ramirez-Rodriguez, Javier; Mora-Torres, Martha; de Arriaga, Fernando; Escarela-Perez, Rafael – Interactive Learning Environments, 2010
In this paper behavior during the teaching-learning process is modeled by means of a fuzzy cognitive map. The elements used to model such behavior are part of a generic didactic model, which emphasizes the use of cognitive and operative strategies as part of the student-tutor interaction. Examples of possible initial scenarios for the…
Descriptors: Cognitive Mapping, Educational Technology, Teaching Methods, Cognitive Development
Peer reviewed Peer reviewed
Direct linkDirect link
Feurzeig, Wallace; Papert, Seymour A. – Interactive Learning Environments, 2011
Formal mathematical methods remain, for most high school students, mysterious, artificial and not a part of their regular intuitive thinking. The authors develop some themes that could lead to a radically new approach. According to this thesis, the teaching of programming languages as a regular part of academic progress can contribute effectively…
Descriptors: Mathematics Education, Programming Languages, Academic Achievement, Heuristics
Peer reviewed Peer reviewed
Direct linkDirect link
Valjataga, Terje; Laanpere, Mart – Interactive Learning Environments, 2010
In an increasingly networked and technologically mediated world, people need to continuously update their knowledge and skill base, so as to be able to self-direct their intentional learning projects. In addition to teaching domain-specific knowledge and skills, the role of higher education should be reorganizing current teaching and studying…
Descriptors: Instructional Design, Intentional Learning, Foreign Countries, Educational Environment
Peer reviewed Peer reviewed
Direct linkDirect link
Jenkins, Martin; Browne, Tom; Walker, Richard; Hewitt, Roger – Interactive Learning Environments, 2011
This article summarises the key findings from a UK survey of higher education institutions, focusing on the development of technology enhanced learning (TEL). TEL is defined as any online facility or system that directly supports learning and teaching. The 2008 survey builds upon previous UCISA surveys conducted in 2001, 2003 and 2005 and for…
Descriptors: Higher Education, Learning Strategies, Foreign Countries, School Surveys
Peer reviewed Peer reviewed
Kinshuk – Interactive Learning Environments, 2002
Articles in this special issue on the theme of cognitive skills acquisition in lifelong learning begins with an analysis of cognitive skills, then moves to various methodologies and approaches for their effective acquisition, and concludes with a specific implementation of computer systems facilitating this acquisition. (AEF)
Descriptors: Cognitive Processes, Computer Assisted Instruction, Continuing Education, Educational Development
Peer reviewed Peer reviewed
Kinshuk – Interactive Learning Environments, 2003
Introduces three papers that discuss the design methodology for developing learning systems for cognitive skills acquisition. Provides specific examples of processes that underlie the acquisition of cognitive skills. Confirms that through the embrace of lifelong learning, cognitive skills-based learning environments are finding a more prominent…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Continuing Education, Educational Development
Peer reviewed Peer reviewed
Direct linkDirect link
Janssen, Jose; van den Berg, Bert; Tattersall, Colin; Hummel, Hans; Koper, Rob – Interactive Learning Environments, 2007
Efficient and effective lifelong learning requires that learners can make well informed choices from a vast amount of learning opportunities. This article proposes to support learners by drawing on principles of self-organization and indirect social navigation; by analysing choices made by learners who went before and feeding this information back…
Descriptors: Measures (Individuals), Experimental Groups, Lifelong Learning, Curriculum Development
Peer reviewed Peer reviewed
Direct linkDirect link
Vogten, Hubert; Koper, Rob; Martens, Harrie; van Bruggen, Jan – Interactive Learning Environments, 2008
In this article TENCompetence will be presented as a framework for lifelong competence development. More specifically, the relationship between the TENCompetence framework and the IMS Learning Design (LD) specification is explored. LD authoring has proven to be challenging and the toolset currently available is targeting expert users mostly…
Descriptors: Competence, Courseware, Intelligent Tutoring Systems, Instructional Development
Peer reviewed Peer reviewed
Direct linkDirect link
Roschelle, Jeremy; DiGiano, Chris – Interactive Learning Environments, 2004
In a 3-year project, a consortium of university, nonprofit and commercial educational software developers formed a testbed for the rapid assembly of educational software from reusable component tools. This testbed incorporated interactive learning tools from a variety of university, nonprofit, and commercial developers, and hosted decentralized…
Descriptors: Teaching Methods, Educational Technology, Computer Software, Research and Development
Peer reviewed Peer reviewed
Direct linkDirect link
Kalman, Yoram M.; Leng, Paul H. – Interactive Learning Environments, 2007
Online delivery of programmes of Higher Education typically involves a distributed community of students interacting with a single university site, at which the teachers, learning resources and administration of the programme are located. The alternative model, of a fully "Virtual University", which assumes no physical campus, poses…
Descriptors: Virtual Universities, Higher Education, Quality Control, Graduate Students
Peer reviewed Peer reviewed
Mandinach, Ellen B.; Cline, Hugh F. – Interactive Learning Environments, 1994
Examines how systems thinking, simulation, and modeling affect secondary school teachers' classroom processes. Highlights include a two-dimensional matrix to show patterns of adaptation, teacher proficiency with technology, curriculum development, time constraints, teacher training, expertise, accountability, administrative issues, and the…
Descriptors: Accountability, Computer Simulation, Curriculum Development, Matrices
Previous Page | Next Page ยป
Pages: 1  |  2