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Lindgren, Robb; DeLiema, David – Educational Technology Research and Development, 2022
This paper describes a framework for making explicit the design decisions in the development of immersive and interactive STEM learning technologies. This framework consists of three components: (1) "visual viewpoint," the location from which a visual simulation depicts observable components; (2) "embodied interaction," the…
Descriptors: STEM Education, Educational Technology, Visual Perception, Role

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