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Showing 1 to 15 of 67 results Save | Export
Jamaludin, Azilawati; Shaari, Imran – Educational Technology, 2016
This article discusses peer apprenticeship learning (PAL) as situated within networked learning communities (NLCs). The context revolves around the diffusion of technologically-mediated learning in Singapore schools, where teachers begin to implement inquiry-oriented learning, consistent with 21st century learning, among students. As these schools…
Descriptors: Foreign Countries, Peer Relationship, Apprenticeships, Social Networks
Squire, Kurt; Gaydos, Matthew; DeVane, Ben – Educational Technology, 2016
Digital games for learning have quickly transitioned from a theoretical possibility, to a hyped technology, to an idea that almost seems quaint compared to advances in Biochips, Smart Robots, and self-driving cars. As a field, it is now better understand what games are good for, what they are not, and in what kinds of situations they can be…
Descriptors: Educational Games, Educational Technology, Computation, Thinking Skills
Francom, Gregory M.; Gardner, Joel L. – Educational Technology, 2013
Many recent models of learning and instruction center learning on real-world tasks and problems to support knowledge application and transfer. Among these models are problem-based learning and task-centered learning, two different approaches to learning that are often mistaken for one another. However, there are important distinctions between…
Descriptors: Task Analysis, Problem Based Learning, Comparative Analysis, Teaching Methods
Shaughnessy, Michael F.; Yan, Juchao – Educational Technology, 2015
In this regular feature of "Educational Technology," Michael F. Shaughnessy and Juchao Yan present their interview with Robert Talbert, Associate Professor, Mathematics Department, Grand Valley State University, Allendale, Michigan. Their interview centered around thirteen questions that professor Talbert provided enlightening responds…
Descriptors: Interviews, Educational Technology, Instructional Leadership, Technology Uses in Education
Kaufman, Roger – Educational Technology, 2015
Human competence is a vital element for any organization that expects to survive and then thrive. Developing individual performance ability is necessary but not sufficient because trained people alone will not make an organization successful. We must determine what people should deliver and why it should be delivered in order to add measurable…
Descriptors: Professional Development, Capacity Building, Job Performance, Training Methods
Gropper, George L. – Educational Technology, 2014
Student achievement does not depend solely on teacher competence. Students' own behavior, their motivation to achieve, and their attitudes toward others around them all contribute. These variables create conditions--an environment--that either favors or disfavors achievement. They can dictate the amount of time a teacher has to devote to…
Descriptors: Classroom Techniques, Classroom Environment, Models, Guidelines
Prensky, Marc – Educational Technology, 2014
The author proposes that today's existing, world-wide curriculum--based on offering roughly the same math, language arts, science, and social studies to all--is not what is required for the future, and is hurting rather than helping the world's students. Math, language arts, science, and social studies, he argues, are really "proxies"…
Descriptors: Curriculum Development, Educational Change, Educational Needs, Credentials
McDonald, Jason K. – Educational Technology, 2010
Instructional designers face tremendous pressure to abandon the essential characteristics of educational approaches, and settle instead for routine practices that do not preserve the level of quality those approaches originally expressed. Because this pressure can be strong enough to affect designers almost as gravity affects objects in the…
Descriptors: Instructional Design, Educational Change, Teaching Methods, Educational Objectives
Parrish, Patrick E.; Wilson, Brent G.; Dunlap, Joanna C. – Educational Technology, 2011
This article presents a framework for understanding learning experience as an object for instructional design--as an object for design as well as research and understanding. Compared to traditional behavioral objectives or discrete cognitive skills, the object of experience is more holistic, requiring simultaneous attention to cognition, behavior,…
Descriptors: Instructional Design, Behavioral Objectives, Transformative Learning, Learning Processes
Mayer, Richard E.; Lieberman, Debra A. – Educational Technology, 2011
This article is a guide for researchers interested in assessing the effectiveness of serious computer-based games (or video games, digital games, or electronic games) intended to improve health and health care. It presents a definition of health games, a rationale for their use, an overview of the current state of research, and recommendations for…
Descriptors: Scientific Research, Video Games, Research Methodology, Health Behavior
Kim, Sunghye; Joyce, Margie – Educational Technology, 2001
Discussion of knowledge management in business focuses on performance-centered design, an approach to designing business applications that aims to allow inexperienced users to complete tasks successfully while still accommodating experienced users. Discusses context, experience, information, and integrating performance centered design into…
Descriptors: Behavioral Objectives, Experience, Information Needs, Performance Technology
Kaufman, Roger – Educational Technology, 2002
Identifies six critical success factors to rethink performance improvement following the terrorist attacks of September 11. Topics include moving out of traditional paradigms to use wider boundaries for planning and continuous improvement; focusing on end results; levels of planning; ideal visions; preparing clear, measurable objectives; and…
Descriptors: Needs Assessment, Performance Technology, Strategic Planning, Training Objectives
Schneider, Edward W. – Educational Technology, 2003
Discussion of performance analysis and improvement focuses on a performance system that is regulated by feedback from both internal and external sources. Discusses human performance technology (HPT), which focuses on the goals of the organizational structure; and explains the macrosystem, including metrics and standards; the microsystem; and…
Descriptors: Feedback, Organizational Objectives, Performance Technology, Problem Solving
Dwyer, Francis M. – Educational Technology, 2007
The Program of Systematic Evaluation (PSE), which began as an attempt to explore the instructional dimensions of multimedia, has evolved into the most comprehensive set of experimental multimedia studies exploring the varied dimensions of cognitive load theory as they relate to the design of effective and efficient visual learning environments for…
Descriptors: Educational Objectives, Multimedia Materials, Multimedia Instruction, Instructional Effectiveness
Hung, David W. L.; Chen, Der-Thanq – Educational Technology, 2000
Discussion of the notion of a community of learners focuses on two objectives: social constructivism, or negotiating knowledge; and apprenticeship, or appropriating knowledge. Topics include appropriating knowledge based on stipulated instructional objectives; developing epistemological dispositions; activity theory; implications for instructional…
Descriptors: Apprenticeships, Educational Objectives, Educational Technology, Epistemology
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