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Klein, James D.; Moore, Alison L. – Educational Technology, 2016
This article focuses on informal learning and its implications for instructional design and performance improvement. The authors begin by sharing a story of how a novice instructional designer employs informal learning strategies in her professional and personal life. Next, they offer a definition of informal learning that encompasses both…
Descriptors: Informal Education, Instructional Design, Performance Factors, Improvement
Hannum, Wallace H., Ed.; McCombs, Barbara L. – Educational Technology, 2008
Providing a research-validated, evidence-based framework for designing effective distance learning experiences and environments is a current challenge to those interested in using this technology effectively with adolescents. This article offers the Learner-Centered Psychological Principles (LCPs) developed and disseminated by the American…
Descriptors: Distance Education, Models, Adolescents, High Schools
Klingstedt, Joe Lars – Educational Technology, 1983
Defines the concept of the learning contract, describes its purposes, and offers a rationale for its use. Typical components and how they might be negotiated are discussed as well as contract implementation and some advantages and cautions to be considered when using this approach. A checklist and 12 references are included. (MBR)
Descriptors: Classroom Techniques, Contracts, Individualized Instruction, Learning Motivation
Watson, John B.; Rossett, Allison – Educational Technology, 1999
Provides suggestions and examples for self-training on use of the Web. Focuses on three questions about guidance, motivation and Web training: (1) "Is this class right for me?"; (2) "Now that I'm here, what do I do?"; (3) "What motivates me now and keeps me coming back later?" (AEF)
Descriptors: Computer Literacy, Independent Study, Internet, Learning Motivation
Spitzer, Dean R., Ed. – Educational Technology, 1996
Briefly examines research on motivation. Discusses the importance of applying motivation principles to instructional design. Describes the following motivators that can be incorporated into the context of a learning activity: action; fun; choice; social interaction; error tolerance; measurement; feedback; challenge; and recognition. (AEF)
Descriptors: Academic Aspiration, Feedback, Instructional Design, Instructional Improvement
Arms, Valarie M. – Educational Technology, 1984
Describes the strategies used by a technical writing teacher who encouraged a dyslexic university engineering student to use a microcomputer as an aid in composition writing, and discusses how a word processing program was used to make the writing process easier and increase the student's self-confidence. (MBR)
Descriptors: College Students, Computer Assisted Instruction, Dyslexia, Higher Education