Descriptor
Source
| Creative Computing | 6 |
Publication Type
| Journal Articles | 6 |
| Reports - Descriptive | 6 |
| Guides - Classroom - Teacher | 1 |
| Opinion Papers | 1 |
| Reference Materials - General | 1 |
Education Level
Audience
| Parents | 1 |
| Practitioners | 1 |
| Teachers | 1 |
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Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Piele, Donald T. – Creative Computing, 1983
Provided are names and school districts of elementary and senior division winners of the third annual international problem-solving contest. Feedback from participants, contest recommendations, and information on the 1984 contest are included. (JN)
Descriptors: Computer Science, Elementary Secondary Education, Microcomputers, Problem Solving
Ten Dyke, Richard P. – Creative Computing, 1982
A traditional question is whether or not computers shall ever think like humans. This question is redirected to a discussion of whether computers shall ever be truly creative. Creativity is defined and a program is described that is designed to complete creatively a series problem in mathematics. (MP)
Descriptors: Algorithms, Computer Programs, Computer Science, Computers
Piele, Donald T. – Creative Computing, 1982
Answers to problems (in Applesoft Basic) in the Second Annual Computer Problem Solving Contest are presented, corresponding to elementary/junior/senior levels. Problems require good control of programing language, ability to solve problems, and implementing a problem-solving strategy within a computer language. Problem types include words,…
Descriptors: Computer Programs, Computer Science Education, Elementary Secondary Education, Instructional Materials
Ahl, David H. – Creative Computing, 1984
Evaluates 25 software packages (consisting of more than 40 individual programs), all aimed at one or another facet of mathematics learning. Title, source, current price, and detailed review (indicating the educational quality of the package) are included for each entry. (JN)
Descriptors: Computer Software, Drills (Practice), Educational Games, Elementary Secondary Education
Noonan, Larry – Creative Computing, 1981
Good computer simulations are those which make good use of the capability of the computer and which promote student decisions based on logic, observation, and their knowledge of the real world. (MP)
Descriptors: Computer Programs, Computers, Educational Technology, Instructional Materials
Watt, Molly – Creative Computing, 1982
LOGO (a computer language) is designed to provide an environment in which learners determine a problem to solve, make choices, experiment, try out solutions, and build on what they already know. Student activities using LOGO and the teacher's role in a LOGO classroom are discussed. (JN)
Descriptors: Computer Programs, Computer Science Education, Discovery Learning, Elementary Secondary Education


