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Marchiori, Eugenio J.; Torrente, Javier; del Blanco, Angel; Moreno-Ger, Pablo; Sancho, Pilar; Fernandez-Manjon, Baltasar – Computers & Education, 2012
In this paper we present WEEV (Writing Environment for Educational Video games), a methodology for educational "point-and-click" adventure game authoring. Our approach aims to allow educators to actively collaborate in the educational game development process, using a narrative-based representation. WEEV is based on a pragmatic reinterpretation of…
Descriptors: Video Games, Educational Games, Formative Evaluation, Figurative Language
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Ligorio, M. Beatrice – Computers & Education, 2001
Describes Euroland, a virtual world that was generated within the context of a joint research project between The Netherlands and Italy aimed at the facilitation of cross-cultural communication and collaborative knowledge building between schools using a variety of communication formats, including text-based versus visual and synchronous versus…
Descriptors: Computer Assisted Instruction, Computer Mediated Communication, Foreign Countries, Intercultural Communication
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Hubbard, Carol; Mengshoel, Ole Jakob; Moon, Chris; Kim, Yong Se – Computers & Education, 1997
Visual reasoning is an essential skill for engineers. This article describes an interactive multimedia application (Visual Reasoning Tutor) that provides a foundation in visual reasoning by exploiting the missing view problem. Presents an overview of system components, a complete sample exercise, and test results for several prototypes used in…
Descriptors: Computer Assisted Instruction, Computer Software, Computer Software Evaluation, Educational Media