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Mueller, Daniel; Strohmeier, Stefan – Computers & Education, 2011
Virtual learning environments constitute current information systems' category for electronically supported training and development in (higher) education(al) and vocational training settings. Frequently expected advantages of using virtual learning environments refer, for instance, to the efficiency, individuality, ubiquity, timeliness and…
Descriptors: Vocational Education, Instructional Design, Literature Reviews, Educational Research
Chen, C. M. – Computers & Education, 2008
Personalized curriculum sequencing is an important research issue for web-based learning systems because no fixed learning paths will be appropriate for all learners. Therefore, many researchers focused on developing e-learning systems with personalized learning mechanisms to assist on-line web-based learning and adaptively provide learning paths…
Descriptors: Instructional Design, Difficulty Level, Courseware, Learning Processes
Zheliazkova, Irina; Kolev, R. – Computers & Education, 2008
This paper presents learners' task results gathered by means of an example task-oriented environment for knowledge testing and processed by EXCEL. The processing is domain- and task-independent and includes automatic calculation of several important task and session's parameters, drawing specific graphics, generating tables, and analyzing the…
Descriptors: Correlation, Courseware, Educational Technology, Instructional Design
Isotani, Seiji; de Oliveira Brandao, Leonidas – Computers & Education, 2008
One of the key issues in e-learning environments is the possibility of creating and evaluating exercises. However, the lack of tools supporting the authoring and automatic checking of exercises for specifics topics (e.g., geometry) drastically reduces advantages in the use of e-learning environments on a larger scale, as usually happens in Brazil.…
Descriptors: Feedback (Response), Foreign Countries, Geometric Concepts, Geometry
Peer reviewedForcheri, Paola; Molfino, Maria Teresa – Computers & Education, 1994
Discusses computational tools for learning programming and describes a system that was developed to help university students acquire the capability to model computational problems independently of a specific programming language. User-system interaction is explained; and system architecture is described, including specification acquisition, a…
Descriptors: Computer Assisted Instruction, Computer Science Education, Courseware, Higher Education
Peer reviewedWilcocks, Derek; Sanders, Ian – Computers & Education, 1994
Discussion of how to teach programming skills to novice programmers focuses on the use of a program animator that uses a copies model of recursion to teach the recursive function. Various mental models are reviewed; testing the recursion animator is described; and possibilities for further research are suggested. (12 references) (LRW)
Descriptors: Algorithms, Computer Assisted Instruction, Computer Science Education, Courseware
Peer reviewedHartley, J. R. – Computers & Education, 1996
Discussion of collaborative learning and the roles computers can take in its facilitation and management focuses on SEMSIM, a software system that was developed at the University of Leeds (England) to assist asynchronous collaborative interchanges in a pseudoseminar setting. Two initial trials are outlined, including student-teacher relationships.…
Descriptors: Computer Assisted Instruction, Computer Software Development, Courseware, Foreign Countries
Peer reviewedCox, Kevin R.; Clark, David – Computers & Education, 1994
Explains how modern programming systems empower beginning college students taking computer literacy courses; provides suggestions for designing courses and on the selection of appropriate software; and gives examples of course content and of approaches to course development using the Visual Basic programming environment. (22 references) (LRW)
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Software Selection, Course Content
Peer reviewedDecoo, Wilfried – Computers & Education, 1994
Discusses some of the causes of critical attitudes toward drill and practice forms of computer-assisted language learning (CALL); considers the consequences of this attitude toward CALL; and suggests criteria for the continued development and use of efficient drill and practice forms in CALL, including user needs and low cost. (Contains 13…
Descriptors: Attitudes, Computer Assisted Instruction, Computer Software Development, Cost Effectiveness
Peer reviewedHarding, R. D.; And Others – Computers & Education, 1995
Describes experiences in mathematics with the Renaissance Project, a project designed in the United Kingdom to demonstrate the potential for interactive multimedia in higher education. Highlights include using HyperCard for mathematics software; courseware advantages; copyright; and courseware design issues, including navigation, examples, and…
Descriptors: College Mathematics, Computer Assisted Instruction, Computer Software Development, Copyrights
Peer reviewedGoodfellow, Robin – Computers & Education, 1994
Presents six principles for the design of adaptive computer-assisted language learning (CALL) programs for vocabulary that incorporate a theory describing quality in the learning outcome and linking it to the learner's approach. Highlights include interactivity; general architecture of a software system; and diagnosis and modification. (Contains…
Descriptors: Computer Assisted Instruction, Computer Software Development, Courseware, Educational Diagnosis
Peer reviewedZahner, C.; And Others – Computers & Education, 1994
Discusses the design and implementation of lexicons in computer-assisted language learning (CALL). Topics addressed include the dictionary's role in the learner's acquisition of vocabulary as opposed to its use as a reference tool; mental lexicons; electronic dictionaries; morphological processing; context sensitivity; layering information; and…
Descriptors: Computer Assisted Instruction, Computer Software Development, Context Effect, Courseware
Peer reviewedCatenazzi, Nadia; Sommaruga, Lorenzo – Computers & Education, 1999
Describes Hyper Apuntes, an interactive learning environment developed at the University Carlos III of Madrid which teaches students the basic concepts of computer programming. Discusses results of an evaluation of the courseware that assessed its usability and utility and collected suggestions for improving the system. (Author/LRW)
Descriptors: Computer Assisted Instruction, Computer Science Education, Computer Software Development, Computer Software Evaluation
van Aalst, Jan-Willem; van der Mast, Charles – Computers & Education, 2003
One of the traditional problems in courseware development that is recognized as hard to solve, is the communication and co-operation between various disciplines in project teams that are working on a courseware product [Alber (1996) "Multimedia: a management perspective." California: Wadsworth; Boyle (1997) "Design for multimedia learning." UK:…
Descriptors: Courseware, Interdisciplinary Approach, Multimedia Materials, Systems Development
Peer reviewedBonsall, P. W. – Computers & Education, 1995
Describes the PLUTO model, an interactive computer program designed for use in education and training of city planners and engineers. Emphasizes four issues: (1) the balance between realism and simplification; (2) the design of the user interface; (3) comparative advantages of group and solo working; and (4) factors affecting the decision to…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Computer Interfaces, Computer Simulation
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