Descriptor
Source
| Classroom Computer Learning | 13 |
Author
| Copeland, Willis D. | 1 |
| Eiser, Leslie | 1 |
| Fraser, Sherry | 1 |
| Holzberg, Carol S. | 1 |
| November, Alan | 1 |
| O'Brien, Thomas C. | 1 |
| Papert, Seymour | 1 |
| Sweetland, Robert D. | 1 |
Publication Type
| Journal Articles | 13 |
| Reports - Descriptive | 13 |
| Book/Product Reviews | 3 |
| Computer Programs | 1 |
| Guides - Non-Classroom | 1 |
Education Level
Audience
| Practitioners | 8 |
| Teachers | 4 |
| Community | 1 |
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Eiser, Leslie – Classroom Computer Learning, 1986
Examines problem-solving in selected software, considering what packages really teach and how useful they are in classrooms. Includes a table listing 21 packages with information in such categories as: suggested ages; solving standard logic puzzles; trial/error or predicting outcomes; breaking tasks into smaller parts; drawing conclusions; and…
Descriptors: Cognitive Processes, Computer Software, Creative Thinking, Elementary Secondary Education
Copeland, Willis D. – Classroom Computer Learning, 1984
A computer program has been developed in which students explore problems, invent solutions, and search for supporting data. The nine units of "Historian" are each built around a major historical problem or question related to United States history. The structure of the program and its use by students are described. (JN)
Descriptors: Computer Software, History Instruction, Problem Solving, Secondary Education
Classroom Computer Learning, 1984
Suggestions for five activities are presented. They include: ideas for several student problem-solving projects; preparing a flowsheet and program for 10 coin and dice games; using word processor formatting commands to create word designs; creating sounds; and writing a program to print out sums indefinitely. (JN)
Descriptors: Class Activities, Computer Science Education, High Schools, Learning Activities
Classroom Computer Learning, 1983
Offers such teaching activities as a one-line program contest, field trips, examining job openings in newspapers, and a writing activity speculating what would happen if robots did not follow Isaac Asimov's "Three Laws of Robotics." Includes "Logo Goes to High School" by E. Paul Goldenberg, discussing problem-solving tasks…
Descriptors: Computer Programs, Computer Science Education, High Schools, Learning Activities
O'Brien, Thomas C. – Classroom Computer Learning, 1983
Discusses two computer programs ("Billiard Ball" and "Taxman") that foster the development of higher-level thinking skills in children. Indicates that children develop such skills as planning ahead, analyzing, and using models/diagrams in the first program. Includes list of 26 programs with price, source, hardware needed, and…
Descriptors: Cognitive Processes, Computer Programs, Elementary Education, Elementary School Mathematics
Classroom Computer Learning, 1984
Four computer programs are reviewed. Programs emphasize problem solving in science, visual and spatial thinking, word processing, and health awareness. Hardware requirements, recommended grade levels, manufacturer, purchase agreement, and current price are included. (JN)
Descriptors: Elementary School Science, Elementary Secondary Education, Health Education, Instructional Materials
Papert, Seymour – Classroom Computer Learning, 1984
Seymour Papert, creator of LOGO, explains how he came to create this important problem-solving language and how he intended it to be used to foster learning among children. What children can do with turtle geometry (indicated to be a natural approach to mathematics) is one topic considered. (Author/JN)
Descriptors: Cognitive Development, Cognitive Processes, Elementary Education, Elementary School Mathematics
Classroom Computer Learning, 1988
Discusses the top eight educational software titles of the year plus 35 additional programs. Topics include math/problem solving, language arts, science, social studies, classroom management/teacher tools, creative arts, and new versions of older software. (MVL)
Descriptors: Computer Software, Computer Software Reviews, Elementary Secondary Education, Instruction
Sweetland, Robert D. – Classroom Computer Learning, 1984
Discusses a computer program requiring students to find an object on a grid by using location coordinates. The program, which provides a wide range of problem-solving activities, is a highly motivating approach to hands-on metric measurement, rounding off numbers, and plotting points on Cartesian coordinate systems. Includes complete program…
Descriptors: Analytic Geometry, Computer Programs, Elementary School Mathematics, Elementary Secondary Education
Fraser, Sherry – Classroom Computer Learning, 1984
Evaluates reading/language arts, mathematics, general problem-solving, science, social studies, creative arts, foreign languages, computer literacy, and audio-visual author software. Also lists and describes criteria used in the evaluation. (Equipment specifications and sources of software are included.) (JN)
Descriptors: Computer Literacy, Computer Programs, Elementary Secondary Education, Evaluation Criteria
November, Alan – Classroom Computer Learning, 1990
Described are two programs that used innovative ideas to raise funds for implementing new instructional technology. Setting up a nonprofit, school-based foundation is discussed as a method that can help provide relief for funding problems. (CW)
Descriptors: Adult Education, Computer Uses in Education, Educational Technology, Elementary Secondary Education
Holzberg, Carol S.; And Others – Classroom Computer Learning, 1989
Reviews five Apple II computer programs: (1) The Research Companion: Supreme Court Decisions, grades 9-12; (2) Rebus Writer--vocabulary, problem solving, wordplay, grades 3-12; (3) Playing with Science: Temperature--MBL for grades K-7; (4) Exploring Science: Temperature--MBL for grades 6-12; and (5) ShowOff--graphics, desktop presentations for…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Computer Software
Classroom Computer Learning, 1987
Reviews several computer software programs appropriate for educational use. Includes reviews of a graphic environmental operating system, a writers workshop, an exploration of an artificial intelligence program, and a microcomputer based laboratory (MBL) package. Provides information on hardware, grade level, purchasing, and strengths and…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Graphics, Computer Software Reviews


