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Jiang, Rundong; Ding, Xiaotong; Sung, Shannon H.; Bulseco, Dylan; Xie, Charles; Li, Chenglu – Physics Teacher, 2022
Video analysis tools such as Tracker are used to study "mechanical motion" captured by photography. One can also imagine a similar tool for tracking "thermal motion" captured by thermography. Since its introduction to physics education, thermal imaging has been used to visualize phenomena that are invisible to the naked eye and…
Descriptors: Physics, Science Instruction, Interactive Video, Scientific Concepts
Koenig, Kathleen; Maries, Alexandru; Teese, Robert; Chabot, Michelle – Physics Teacher, 2022
Students in introductory college physics often have wide ranges of preparation, making it challenging to deliver effective instruction for all. While numerous educational products and strategies have been shown to be broadly effective, there is a need for research-based online materials that support personalized learning and focus specifically on…
Descriptors: Science Instruction, College Science, Introductory Courses, Physics
Cuesta, Azahara; Batlle, Jaume; González, Vicenta; Pujolà, Joan-Tomàs – Research-publishing.net, 2022
Pre-service training of language teachers requires tools that foster the development of teaching competences, and the construction of their teacher identities. One crucial tool in that respect is the e-portfolio. Thus, in the framework of the proPIC Europa project, the e-portfolio is a dynamic artefact in which students collate learning evidence…
Descriptors: Electronic Publishing, Portfolio Assessment, Colleges, Preservice Teachers
Hyacinth Balediata Bangero – Communication Teacher, 2024
ePUZSOLVED is designed to help students understand the general communication models and experience the advantages and disadvantages of each. It will highlight how various modes of communication, when used appropriately, may lead people to solve problems, as exemplified by the online puzzle. Courses: Introduction of Communication Models, Review of…
Descriptors: Puzzles, Interactive Video, Communication Strategies, Problem Solving
Christine Eide – English Teaching Forum, 2025
Since the COVID-19 pandemic, the world of education has found a new normal, with new online courses, tools, educational apps, and artificial intelligence gaining in advancement and popularity. Interactive video is a multimedia tool that allows the viewer to actively engage with the content in the video by making choices and inputting data. In this…
Descriptors: Interactive Video, Online Courses, Learner Engagement, Lesson Plans
Ethan P. McNaughton; Liam Bilbie; Matea Zuljevic; Lauren K. Allen; Daiana-Roxana Pur; Roy Eagleson; Sandrine Ribaupierre – Anatomical Sciences Education, 2025
In this article, we introduce a new virtual application that offers an interactive model of the brain for neuroanatomy education. Through a dual-platform architecture, the application can be downloaded on both desktop and mobile devices, with the mobile app leveraging unique capacities of modern handheld systems to deploy the brain model in…
Descriptors: Undergraduate Students, Anatomy, Brain, Science Instruction
Cesare, Dane Marco Di; Kaczorowski, Tara; Hashey, Andrew – Journal of Special Education Technology, 2021
Whether to embrace "flipped" pedagogy or to problem solve during a pandemic, many teachers utilize video to deliver instruction to students. Watching a video can be a passive activity without a person or a tool to facilitate active engagement. As a result, many teachers find the need to look for tools, methods, and platforms to engage…
Descriptors: Video Technology, Direct Instruction, Learner Engagement, Interactive Video
Roldán-Zafra, Juan; Perea, Carmen; Polo-Blanco, Irene; Campillo, Pedro – International Electronic Journal of Mathematics Education, 2022
The recent increase in the number of mathematics museums has given rise to a need for tools with which to design and assess mathematics educational proposals in this non-formal context. This study proposes the use of the van Hiele model, a benchmark in mathematics instruction, for the design of interactive museum models focusing on mathematics…
Descriptors: Geometry, Mathematics Instruction, Museums, Informal Education
Ochoa-Madrid, Egla; Chau, Lani; Wright, Matthew – Physics Teacher, 2022
We've all experienced it in one way or another: bright, eager students start the year ready to tackle the biggest challenges in physics and life. Yet as the semester wears on and the physics gets more challenging, student enthusiasm waivers. They lose confidence and feel pressure to prove themselves worthy of a difficult and sometimes intimidating…
Descriptors: Students, Physics, Science Instruction, Interactive Video
Jalal, Ahmad; Mahmood, Maria – Education and Information Technologies, 2019
Rapid growth and recent developments in education sector and information technologies have promoted E-learning and collaborative sessions among the learning communities and business incubator centers. Traditional practices are being replaced with webinars (live online classes) E-Quizes (online testing) and video lectures for effective learning and…
Descriptors: Information Technology, Cognitive Processes, Student Behavior, Electronic Learning
Rivero-Vilá, Isabel – Journal of Educational Media, Memory and Society, 2021
Foreign language documentary films offer limitless possibilities for language teaching and are an ideal medium for the integration of the target culture and for the promotion of serious and committed discussions about human rights, diversity, global issues, and sustainability. Language learning is based on current cultural contexts so that…
Descriptors: Documentaries, Interactive Video, Intercultural Communication, Interaction
Hsu, Hui-Ching Kayla – Journal of Educational Technology Systems, 2020
The rise of online courses has created an ongoing demand for instructional designers in higher education. Collaboration between faculty and instructional designers in developing online engineering courses has therefore increased. Potential challenges during the collaboration can be addressed when faculty and instructional designers have a mutual…
Descriptors: Online Courses, Instructional Design, Engineering Education, College Faculty
Anderson, Sky LaRell – E-Learning and Digital Media, 2019
This article approaches games from the perspectives of design and analysis in order to describe how games might employ pedagogical strategies that capitalize on their strengths as interactive media while avoiding the pitfalls of traditional learning games. Specifically, it draws attention to how games employ world building through lore--such as…
Descriptors: Video Games, History Instruction, War, World History
Levonis, Stephan M.; Tauber, Amanda L.; Schweiker, Stephanie S. – Journal of Chemical Education, 2021
This paper describes the design and effectiveness of a 360° (identified as 360) virtual laboratory tour which was implemented in a second-year undergraduate chemistry subject to familiarize the students with the research laboratory environment, equipment, and skills needed to undertake the subject and first laboratory session. We include step by…
Descriptors: Science Instruction, College Science, Undergraduate Students, Science Laboratories
Waldner, Leora; McDaniel, Dayna; Esteves, Tammy – Online Journal of Distance Learning Administration, 2019
Online students are often short-changed when they reach their most important milestone--graduation. For many institutions, virtual graduation has proven to be a holy grail of sorts--critically important to student experience, but illusive in form and difficult to achieve. This article explores several existing models of virtual graduations, and…
Descriptors: Electronic Learning, Recognition (Achievement), Graduation, Synchronous Communication