NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Soto, Inia; Cambazoglu, Mustafa Kenal; Arnone, Robert; Kastler, Jessica; Parra, Sabrina – Science Teacher, 2018
Cruise planning may seem like an ordinary task for oceanographers, but it actually involves logical and strategic thinking, collaboration, and multidisciplinary work. The "Challenger" expedition, led by Charles Wyville Thomson from 1872 to 1876, was the first to be fully dedicated to understanding oceans (Rice et al. 1999) and was…
Descriptors: Oceanography, Science Instruction, Science Activities, Role Playing
Peer reviewed Peer reviewed
Direct linkDirect link
O'Connor, Eileen A.; Domingo, Jelia – Journal of Educational Technology Systems, 2017
With the advent of open source virtual environments, the associated cost reductions, and the more flexible options, avatar-based virtual reality environments are within reach of educators. By using and repurposing readily available virtual environments, instructors can bring engaging, community-building, and immersive learning opportunities to…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Computer Simulation
Peer reviewed Peer reviewed
Rains, Sherry – Business Education Forum, 1980
The office simulation course can be a very effective teaching method in the small school where schedules, staffing, financing, and community resources do not allow cooperative business education courses. Suggestions are provided for such exercises as an annual report, inventories, proofreading, and customer input data. (CT)
Descriptors: Office Occupations Education, Office Practice, Secondary Education, Simulated Environment
Peer reviewed Peer reviewed
Kagan, Gary; And Others – Journal of Economic Education, 1995
Maintains that stock market games are designed to provide students with a background for investing in securities, especially stocks. Reviews two games used with secondary students, analyzes statistical data from these experiences, and considers weaknesses in the games. (CFR)
Descriptors: Capitalism, Cooperative Learning, Economics, Economics Education