Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 4 |
Descriptor
Source
IEEE Transactions on Education | 1 |
International Journal of… | 1 |
Language Learning & Technology | 1 |
Simulation & Gaming | 1 |
Author
Chen, J. C. | 1 |
Hofstede, Gert Jan | 1 |
Huang, Jiung-yao | 1 |
Hui, Lin | 1 |
Jiau, H. C. | 1 |
Keh, Huan-Chao | 1 |
Lan, Yu-Ju | 1 |
Murff, Elizabeth J. Tipton | 1 |
Ssu, Kuo-Feng | 1 |
Wai, Shu-Shen | 1 |
Wang, Kuei-Min | 1 |
More ▼ |
Publication Type
Journal Articles | 4 |
Reports - Descriptive | 4 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Audience
Location
Taiwan | 4 |
United States | 1 |
Washington | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Lan, Yu-Ju – Language Learning & Technology, 2020
Virtual reality (VR) is not only attracting the attention of the information and computer technology (ICT) industry (Shirer & Torchia, 2017), especially in the production of consumer VR hardware, but also that of educators. One of the important features of VR is immersion, which enhances the situated experience of users. The sensation of being…
Descriptors: Foreign Countries, Second Language Learning, Electronic Learning, Computer Simulation
Jiau, H. C.; Chen, J. C.; Ssu, Kuo-Feng – IEEE Transactions on Education, 2009
Game-based assignments typically form an integral component of computer programming courses. The effectiveness of the assignments in motivating students to carry out repetitive programming tasks is somewhat limited since their outcomes are invariably limited to a simple win or loss scenario. Accordingly, this paper develops a simulation…
Descriptors: Self Motivation, Programming, Educational Games, Computer Simulation
Hofstede, Gert Jan; Murff, Elizabeth J. Tipton – Simulation & Gaming, 2012
The game SO LONG SUCKER was designed in the United States in 1964 with the aim of showing how potentially unethical behavior necessary for winning was inherent in the game's incentive structure. Sessions with East Asian participants, however, led to very different game dynamics in which collaborative rather than antagonistic behaviors occurred.…
Descriptors: Foreign Countries, Educational Games, Ethical Instruction, Asians
Keh, Huan-Chao; Wang, Kuei-Min; Wai, Shu-Shen; Huang, Jiung-yao; Hui, Lin; Wu, Ji-Jen – International Journal of Distance Education Technologies, 2008
Distance learning in advanced military education can assist officers around the world to become more skilled and qualified for future challenges. Through well-chosen technology, the efficiency of distance-learning can be improved significantly. In this paper we present the architecture of Advanced Military Education-Distance Learning (AME-DL)…
Descriptors: Distance Education, Educational Technology, Military Personnel, Electronic Learning