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Purgina, Marina; Mozgovoy, Maxim; Blake, John – Journal of Educational Computing Research, 2020
Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the rise of mobile gaming as a popular leisure activity contribute to the popularity of gamification, as application developers can rely on an unprecedented reach of their products and expect acceptance of game-like elements by the users. In terms…
Descriptors: Computer Games, Computer Simulation, Grammar, Computer Software
Peer reviewedRisk, Vanessa – Language Learning Journal, 1994
Discusses the experiences of a Malaysian student studying Spanish as a Second Language in an all-female Irish secondary school, focusing on common difficulties encountered by Asian students of Romance languages. It is argued that the teaching of Romance languages often unfairly presupposes a knowledge of Latin or French on the part of learners.…
Descriptors: Foreign Countries, Foreign Students, Grammar, Malay

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