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Wiesner, Matthew P.; Sederberg, David; Lang, Rafael – Physics Teacher, 2020
Dark matter comprises most of the matter in the universe, yet physicists are unsure of its nature. A significant effort is devoted in contemporary research to attempts to understand dark matter, making it a both captivating and relevant area of astrophysics to discuss in a classroom setting. What is more, the physics behind these experiments is…
Descriptors: Simulation, Science Experiments, Scientific Concepts, Outreach Programs
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Weiss, Charles J. – Journal of Chemical Education, 2017
An introduction to digital stochastic simulations for modeling a variety of physical and chemical processes is presented. Despite the importance of stochastic simulations in chemistry, the prevalence of turn-key software solutions can impose a layer of abstraction between the user and the underlying approach obscuring the methodology being…
Descriptors: Undergraduate Study, Chemistry, Genetics, Motion
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Winkelmann, Zachary K.; Eberman, Lindsey E.; Edler, Jessica R.; Livingston, Laura B.; Games, Kenneth E. – Athletic Training Education Journal, 2018
Context: Postprofessional athletic training programs continue to prepare advanced-practice leaders in the profession. As part of being leaders and clinical scholars within the field, it is important that students pursing postprofessional graduate education be exposed to curriculum and instructional theory, practice, and strategies. Objective: To…
Descriptors: Simulation, Athletics, Allied Health Occupations Education, Graduate Students
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Gray, Colin M. – Design and Technology Education, 2021
Our undergraduate UX program at Purdue University launched in 2016 as one of the first UX-focused undergraduate degree programs in the United States, intentionally designed to support the unique characteristics of a residential, research-intensive, land-grant institution. We designed multiple overlapping studio experiences that formed multiple…
Descriptors: Educational Change, Design, Undergraduate Students, Online Courses
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Gustave Weltsek – International Journal of Designs for Learning, 2021
Z402 Youth Theatre Tour was designed from a critical performative pedagogical positioning (Weltsek, 2019). Here learning emerges from how individuals and communities perform their emergent identities as they cross literal and metaphorical socio-cultural borders. Z402 resulted in a 100% student created new play, parallel workshop, and study guide.…
Descriptors: Pandemics, COVID-19, Theater Arts, Self Concept
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Weiss, Charles J. – Journal of Chemical Education, 2017
The Scientific Computing for Chemists course taught at Wabash College teaches chemistry students to use the Python programming language, Jupyter notebooks, and a number of common Python scientific libraries to process, analyze, and visualize data. Assuming no prior programming experience, the course introduces students to basic programming and…
Descriptors: Science Instruction, College Science, Chemistry, Computer Uses in Education
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Scott, Alan – Physics Teacher, 2014
On Aug. 13, 2011, at 8:45 p.m. country music fans were eagerly awaiting the band Sugarland to make its entry onto the main stage at the Indiana State Fairgrounds. Also competing for the fans' attention was an approaching storm. Sugarland never made their entrance. At 8:49 p.m. the stage rigging was hit by 59 mile/h (94 km/h) winds causing it to…
Descriptors: Introductory Courses, Fundamental Concepts, Physics, Investigations
Fox, Christine; Jones, Rachel – State Educational Technology Directors Association, 2019
The advent of new technologies and increased access to robust connectivity is reshaping the K-12 landscape for teaching and learning. School districts nationwide are leveraging digital instructional materials and resources to deliver transformative and impactful personalized learning opportunities for students and to enhance the administrative…
Descriptors: Access to Computers, Internet, Academic Achievement, Technology Uses in Education
Acheson, Lingma Lu – International Association for Development of the Information Society, 2014
Learning is most effective when accompanied by doing. If someone desires to become a baseball player, being told how to play the game, watching others play and even understanding the rules of the game are mostly ineffective if the individual never "swings the bat". This paper outlines the implementation of this method (swinging the bat)…
Descriptors: Active Learning, Experiential Learning, Computer Science Education, Industry
de Oliveira, Luciana C. – Multicultural Education, 2011
Given the increase in the number of culturally and linguistically diverse students in American schools, it is vital for teacher education programs to address the needs of English Language Learners (ELLs) in their courses. Mainstream, general education teachers who did not previously experience this student population in their classes are now…
Descriptors: Teacher Education Programs, English (Second Language), Second Language Learning, Empathy
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Wills, Katherine V.; Clerkin, Thomas A. – Business Communication Quarterly, 2009
The use of simulation games in business courses is a popular method for providing undergraduate students with experiences similar to those they might encounter in the business world. As such, in 2003 the authors were pleased to find a classroom simulation tool that combined the decision-making and team experiences of a senior management group with…
Descriptors: Undergraduate Students, Simulation, Reflective Teaching, Outcomes of Education
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Seig, Mary Theresa – Simulation & Gaming, 2008
This article describes the use of a simulation as a crucial part of a larger training program at a living history museum. The simulation provided an experiential, emotional base from which museum staff could re-envision their interactions with visitors and effect cultural and organizational change from within those interactions. (Contains 1 note.)
Descriptors: Simulation, Historical Interpretation, Museums, Training
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Tetteh, Edem; McWilliams, Douglas – Simulation & Gaming, 2010
Customer needs for high-quality goods and the risk of product-liability litigation against businesses have made companies look for a way to sustain quality assurance in their products and services. Lean manufacturing is the latest and most successful system being used by companies to turn their business around. Visual inspection plays an important…
Descriptors: Quality Control, Inspection, Job Skills, Undergraduate Students
Villano, Matt – Campus Technology, 2006
When most academic technologists tackle computing, their time is occupied by laptops and servers--relatively small-scale stuff. A couple of blades here, a couple of blades there. Generally, even for network managers, the processing power rarely stacks up to anything awe-inspiring. Sometimes, however, computing can be bigger and broader than many…
Descriptors: Computers, Higher Education, Simulation, Engineering
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Hjalmarson, Margret; Diefes-Dux, Heidi A.; Bowman, Keith; Zawojewski, Judith S. – Journal of STEM Education: Innovations and Research, 2006
We have designed model-development sequences using a common context to provide authentic problem-solving experiences for first-year students. The model-development sequence takes a model-eliciting activity a step further by engaging students in the exploration and adaptation of a mathematical model (e.g., procedure, algorithm, method) for solving…
Descriptors: Problem Solving, Learning Experience, College Freshmen, Mathematical Models