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Hadjistassou, Stella; Joannidou, Shaunna; Molina, Pedro; Louca, Petros; Papmehl-Dufay, Ludvig – Education for Information, 2023
Drawing on Kucher's (2021) framework on digital game-based learning (DGBL), this paper introduces the development of game-based scenarios in two culturally distinctive and salient heritage sites in Cyprus and Sweden, the Neolithic village of Choirokoitia and the Iron Age Ringfort of Sandby Borg. The aim was to implement Kucher's (2021) five…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Elia, Iliada; Philippou, George – International Group for the Psychology of Mathematics Education, 2004
In the present study, we assert that pictures serve four functions in problem solving: decorative, representational, organizational and informational. We, therefore, investigate the effects of pictures based on their functions in mathematical problem solving (MPS), by high achievement students of Grade 6 in Cyprus, in a communication setting. A…
Descriptors: Foreign Countries, High Achievement, Grade 6, Cognitive Ability