Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Evolution | 2 |
| Science Instruction | 2 |
| Teaching Methods | 2 |
| Biology | 1 |
| Concept Formation | 1 |
| Educational Games | 1 |
| Elementary School Science | 1 |
| Elementary Secondary Education | 1 |
| Environmental Influences | 1 |
| Genetics | 1 |
| Grade 3 | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 2 |
| Reports - Descriptive | 2 |
Education Level
| Early Childhood Education | 2 |
| Elementary Education | 2 |
| Primary Education | 2 |
| Elementary Secondary Education | 1 |
| Grade 3 | 1 |
| Grade 4 | 1 |
| Grade 5 | 1 |
| Intermediate Grades | 1 |
| Kindergarten | 1 |
| Middle Schools | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Christensen, Dana; Lombardi, Doug – Science & Education, 2020
Computational thinking is a contemporary science and engineering practice that has been introduced to the US science classrooms due to its emphasis in the "Next Generation Science Standards" (NGSS). However, including computational thinking into science instruction may be challenging. Therefore, for biological evolution (an essential…
Descriptors: Biology, Evolution, Thinking Skills, Teaching Methods
Todd, Lindsay; Keim, Lisa; Broder, Dale – Science and Children, 2020
This article describes a self-guided, story-like game with creative drawing for grades 3-5 that teaches the evolution concepts of adaptation, natural selection, ecosystem dynamics, inheritance, and mutation following the "Next Generation Science Standards" ("NGSS"). Drawing reinforces concepts through emphasis on students'…
Descriptors: Elementary School Science, Science Instruction, Evolution, Teaching Methods

Peer reviewed
Direct link
