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Amanda Provost; Nicole Panorkou – Mathematics Teacher: Learning and Teaching PK-12, 2024
Recent solar eclipses provide relevant real-world contexts for learning about the scientific phenomena of the lunar phases. News coverage of the phenomenon may have raised questions such as, "Why does the Moon look different at different times, and sometimes as if it is not there?," and "What patterns can be found in the lunar…
Descriptors: Grade 6, Simulation, Astronomy, Learning Activities
Ye, Zhonglin; Yang, Yanlin; Meng, Lei; Li, Gege; Wang, Zhaoyang; Zhao, Haixing – International Journal of Information and Communication Technology Education, 2023
This article first put forward the educational application of immersive virtual laboratories for the problems of poor spatial thinking ability and weak hands-on operation ability. Second, aiming at the problems of a lack of excellent backbone teachers and insufficient educational information equipment, a Tibetan-Chinese bilingual immersion virtual…
Descriptors: Computer Simulation, Educational Technology, Bilingual Education, Sino Tibetan Languages
Patrick Sullivan – Mathematics Teacher: Learning and Teaching PK-12, 2020
This article asks the question: is the "Last Banana" game fair? Engaging in this exploration provides students with the mathematical power to answer the question and the mathematical opportunity to explore important statistical ideas. Students engage in simulations to calculate experimental probabilities and confirm those results by…
Descriptors: Mathematics Instruction, Educational Games, Probability, Simulation
Adam Carreon; Caitlin Criss; Maggie Mosher – Journal of Special Education Technology, 2024
Virtual reality (VR) is an innovative technology that is rapidly gaining popularity in and out of the classroom. With improvements in hardware and software technology and the push for one-to-one computing, teachers have access to innovative VR supports and resources. These innovative technologies have the potential to improve instruction for…
Descriptors: Computer Simulation, Students with Disabilities, Technology Uses in Education, Student Motivation
Özyalçin, Büsra; Avci, Filiz – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2022
The present study aimed to develop, introduce, and conduct an activity for the integration of augmented reality to the jigsaw IV technique in a planned and systematic manner. The activity developed for secondary school students is related to the "Pure Substances" subject which it is included in the "Particulate structure of…
Descriptors: Computer Simulation, Cooperative Learning, Secondary School Students, Secondary School Science
Jones, Ryan Seth; Jia, Zhigang; Bezaire, Joel – Mathematics Teacher: Learning and Teaching PK-12, 2020
Too often, statistical inference and probability are treated in schools like they are unrelated. In this paper, we describe how we supported students to learn about the role of probability in making inferences with variable data by building models of real world events and using them to simulate repeated samples.
Descriptors: Statistical Inference, Probability, Mathematics Instruction, Mathematical Models
Azita, Manouchehri; Ayse, Ozturk; Azin, Sanjari – Mathematics Teacher: Learning and Teaching PK-12, 2020
In this article we illustrate how one teacher used PhET cannonball simulation as an instructional tool to improve students' algebraic reasoning in a fifth grade classroom. Three instructional phases effective to implementation of simulation included: Free play, Structured inquiry and, Synthesizing ideas.
Descriptors: Algebra, Logical Thinking, Grade 5, Elementary School Mathematics
Clarice M. Moran; Maya K. Woodall – English Journal, 2019
VR is not a space-age novelty for intense video gamers. It is a legitimate digital tool that can enhance the English language arts (ELA) curriculum and enrich--but not replace--traditional pedagogy. And it is surprisingly easy to implement, even for introductory-level technology users. In this article, the authors discuss the strategies and tools…
Descriptors: Computer Simulation, Grade 8, Electronic Learning, Language Arts
Johnson, Janine – Knowledge Quest, 2019
Whether you have a well-equipped Virtual Reality (VR) lab or are still questioning how to get started, you can be sure that virtual, augmented, and mixed-reality (VR, AR, and MR) experiences are not fads soon to fade away. In that case, then what better place than the school library to "mess about" with VR/AR/MR and expand learners'…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Laboratories
Haas, Alison; Grapin, Scott; Simon, Katie; Llosa, Lorena; Lee, Okhee – Science and Children, 2021
As computational models are becoming more widely used with the release of "A Framework for K-12 Science Education" (NRC 2012) and the "Next Generation Science Standards" ("NGSS"; NGSS Lead States 2013), these models are reshaping the way science is practiced in increasingly diverse classrooms. For students classified…
Descriptors: Science Instruction, English Language Learners, Teaching Methods, Grade 5
Wiesner, Matthew P.; Sederberg, David; Lang, Rafael – Physics Teacher, 2020
Dark matter comprises most of the matter in the universe, yet physicists are unsure of its nature. A significant effort is devoted in contemporary research to attempts to understand dark matter, making it a both captivating and relevant area of astrophysics to discuss in a classroom setting. What is more, the physics behind these experiments is…
Descriptors: Simulation, Science Experiments, Scientific Concepts, Outreach Programs
Putman, Shannon; Id-Deen, Lateefah – Educational Leadership, 2019
Virtual reality has the potential to revolutionize education because it immerses students in their learning, blocking out visual and auditory distractions and letting learners focus intensely on a structured learning experience. The authors describe how using virtual reality headsets helped 5th graders at Gavin Cochran Elementary School in…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Simulated Environment
Christensen, Rhonda; Knezek, Gerald – Journal of Educational Multimedia and Hypermedia, 2020
Using innovative technologies to study Mars and the sun and other stars is one way to engage learners in learning more about our solar system and how it impacts us on a daily basis. The focus of this paper is to highlight several innovative technologies such as augmented reality and virtual reality that are easily accessible by educators and…
Descriptors: Astronomy, Technology Uses in Education, Learner Engagement, Instructional Innovation
Bouck, Emily C.; Mathews, Leslie A.; Peltier, Corey – Journal of Special Education Technology, 2020
Manipulatives offer students with disabilities access and support in classrooms. However, it is important for educators to be aware that concrete manipulatives are not the only option. Teachers serving students identified with a disability in the middle grades may consider selecting virtual manipulatives as supplement, complement, or in lieu of…
Descriptors: Manipulative Materials, Students with Disabilities, Middle School Students, Computer Simulation
Urbanowski, Vincent – Mathematics Teacher: Learning and Teaching PK-12, 2022
This article describes a modeling project the author did with his algebra, geometry, and applications students in grades 9, 10, and 11 as an enrichment and exploration of an extremely relevant real-world phenomenon and introduction to the adult profession of epidemiologist. With discussion and exploration, this project consumed two periods of 88…
Descriptors: Pandemics, COVID-19, Spreadsheets, Epidemiology

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