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Johnson, Janine – Knowledge Quest, 2019
Whether you have a well-equipped Virtual Reality (VR) lab or are still questioning how to get started, you can be sure that virtual, augmented, and mixed-reality (VR, AR, and MR) experiences are not fads soon to fade away. In that case, then what better place than the school library to "mess about" with VR/AR/MR and expand learners'…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Laboratories
Putman, Shannon; Id-Deen, Lateefah – Educational Leadership, 2019
Virtual reality has the potential to revolutionize education because it immerses students in their learning, blocking out visual and auditory distractions and letting learners focus intensely on a structured learning experience. The authors describe how using virtual reality headsets helped 5th graders at Gavin Cochran Elementary School in…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Simulated Environment
Johnson, Aaron; Hicks, David; Ogle, Todd; Bowman, Doug; Cline, David; Ragan, Eric – Social Education, 2017
In 2014, Virginia's Montgomery County school division adopted a place-based social studies curriculum titled "My Place in Time and Space" for fifth grade students. The curriculum promotes an awareness of the impact of place on local knowledge and disciplinary understandings in southwest Virginia, while also connecting local history to…
Descriptors: Place Based Education, Elementary Education, Grade 5, Computer Simulation
Osowiecki, Maria; Francis, Robin – Teaching History, 2014
Year 9 think they know a lot about the First World War. After all, they read Michael Morpurgo's novel Private Peaceful in their English lessons all the way back in Year 7, they have seen Blackadder so many times they can recite it, and in the centenary year of the war's outbreak, they can hardly avoid it on television. But their view of the war…
Descriptors: War, History Instruction, Teaching Methods, Experiential Learning
Gibb, Heather; Miller-Struttmann, Nicole – Science and Children, 2015
Archaeology provides the chance to ask questions about human culture, past and present, using artifacts as evidence. By studying archaeology, students learn about how people in their region found and prepared food, responded to changes in their environment (e.g., flooding, earthquakes, droughts), and interacted with other peoples. This article…
Descriptors: Archaeology, Elementary School Science, Elementary School Students, Grade 4
Gomes, José Duarte Cardoso; Figueiredo, Mauro Jorge Guerreiro; Amante, Lúcia da Graça Cruz Domingues; Gomes, Cristina Maria Cardoso – International Association for Development of the Information Society, 2014
Gaming activities are an integral part of the human learning process, in particular for children. Game-based learning focuses on motivation and children's engagement towards learning. Educational game-based activities are becoming effective strategies to enhance the learning process. This paper presents an educational activity focusing to merge…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Teaching Methods
Young, William, II; Franklin, Teresa; Cooper, Tessa; Carroll, Stephen; Liu, Chang – Journal of Interactive Learning Research, 2012
In an age of technological advancement, video games have been found to be effective teaching aids in middle school science classrooms. A National Science Foundation (NSF) project at Ohio University, known as STEAM, (Science and Technology Enrichment for Appalachian Middle Schoolers), has examined Second Life as a curriculum aid through the design,…
Descriptors: Video Games, Middle Schools, Secondary School Science, Educational Games

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