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Amanda Provost; Nicole Panorkou – Mathematics Teacher: Learning and Teaching PK-12, 2024
Recent solar eclipses provide relevant real-world contexts for learning about the scientific phenomena of the lunar phases. News coverage of the phenomenon may have raised questions such as, "Why does the Moon look different at different times, and sometimes as if it is not there?," and "What patterns can be found in the lunar…
Descriptors: Grade 6, Simulation, Astronomy, Learning Activities
Flores-Bascuñana, Míriam; Diago, Pascual D.; Villena-Taranilla, Rafael; Yáñez, Dionisio F. – Education Sciences, 2020
Nowadays, Augmented Reality (AR) is one of the emerging technologies with a greater impact in the Education field. Research has proved that AR-based activities improve the teaching and learning processes. Also, the use of this type of technology in classroom facilitates the understanding of contents from different areas as Arts, Mathematics or…
Descriptors: Grade 6, Elementary School Students, Educational Technology, Technology Uses in Education
Gunver Majgaard; Lasse Juel Larsen; Patricia Lyk; Morten Lyk – International Journal of Designs for Learning, 2017
The presented design case gives examples of designing an Augmented Reality learning scenario about the Solar System with 6th grade. The case connects the physical and virtual worlds in Augmented Reality, like 3D planetary globes floating above the textbook. This way, students can interact with digital information embedded in the physical…
Descriptors: Science Instruction, Grade 6, Astronomy, Computer Simulation
Watson, Jane; English, Lyn – Australian Mathematics Teacher, 2015
By the time students reach the middle years they have experienced many chance activities based on dice. Common among these are rolling one die to explore the relationship of frequency and theoretical probability, and rolling two dice and summing the outcomes to consider their probabilities. Although dice may be considered overused by some, the…
Descriptors: Mathematics Instruction, Manipulative Materials, Simulation, Technology Uses in Education
Wood, Jerra – Mathematics Teaching in the Middle School, 2013
Mathematics teachers are constantly looking for real-world applications of mathematics. Aerospace education provides an incredible context for teaching and learning important STEM concepts, inspiring young people to pursue careers in science, technology, engineering, and mathematics. Teaching mathematics within the context of aerospace generates…
Descriptors: Mathematics Instruction, Aerospace Education, STEM Education, Science Careers
Monahan, Mary Beth – Journal of Adolescent & Adult Literacy, 2013
This teacher-research study responds to the Common Core State Standards (CCSS) call for an integrated model of literacy that simultaneously builds deep content knowledge and develops students' proficiency in writing arguments in science. The author notes that while argument is a cornerstone of the CCSS writing standards, little attention is…
Descriptors: State Standards, Science Instruction, Persuasive Discourse, Writing (Composition)
Stewart, Jefferson; Vincent, Daniel – Science and Children, 2013
The authors describes their experiences incorporating the virtual lab into a simple circuit lesson during an energy unit in a sixth-grade class. The lesson included a hands-on group experiment using wire, batteries, and light bulbs to make a circuit and an online simulation, using a virtual lab. Class discussions, student inquiries, and the study…
Descriptors: Science Laboratories, Computer Simulation, Hands on Science, Equipment
Naresh, Nirmala; Royce, Bridget – Mathematics Teaching in the Middle School, 2013
The game of Plinko offers students an exciting real-world example of the applications of probability and data analysis. The Common Core State Standards for Mathematics (CCSSI 2010) and the Guidelines for Assessment in Statistics Education (GAISE) (Franklin et al. 2007) suggest that students in grades 6-8 be given ample opportunities to engage in…
Descriptors: Mathematics Instruction, Probability, Data Analysis, Educational Games
Wang, Hsuan-Po; Kuo, Bor-Chen; Tsai, Ya-Hsun; Liao, Chen-Huei – Turkish Online Journal of Educational Technology - TOJET, 2012
In the era of globalization, the trend towards learning Chinese as a foreign language (CFL) has become increasingly popular worldwide. The increasing demand in learning CFL has raised the profile of the Chinese proficiency test (CPT). This study will analyze in depth the inadequacy of current CPT's utilizing the common European framework of…
Descriptors: Achievement Tests, Adaptive Testing, Computer Assisted Testing, Global Approach
Benter, Doris J. – SchoolArts: The Art Education Magazine for Teachers, 2008
At Portledge School in Locust Valley, New York, ninth graders in their upper school study art history for one semester. The visual arts department has created a vigorous new syllabus culminating in an hour-long mock art auction. The department selects several art movements (e.g., Post-Impressionism, Cubism, Abstract Expressionism, Social Realism,…
Descriptors: Art History, Art Education, Group Activities, Student Projects
Lehrer, Richard; Kim, Min-joung; Schauble, Leona – International Journal of Computers for Mathematical Learning, 2007
New capabilities in "TinkerPlots 2.0" supported the conceptual development of fifth- and sixth-grade students as they pursued several weeks of instruction that emphasized data modeling. The instruction highlighted links between data analysis, chance, and modeling in the context of describing and explaining the distributions of measures that result…
Descriptors: Computer Assisted Instruction, Concept Formation, Statistical Analysis, Statistics
Noble, Tracy; Nemirovsky, Ricardo; Dimattia, Cara; Wright, Tracey – International Journal of Computers for Mathematical Learning, 2004
In this article, we will describe the results of a study of 6th grade students learning about the mathematics of change. The students in this study worked with software environments for the computer and the graphing calculator that included a simulation of a moving elevator, linked to a graph of its velocity vs. time. We will describe how the…
Descriptors: Grade 6, Computers, Motion, Learning Processes
Cumming, Geoff – Australian Educational Computing, 2005
In the first issue of "Australian Educational Computing," in 1986, Cumming and Abbott reported a controlled comparison of top-down and bottom-up teaching strategies for Grade 5 and 6 students' use of a simple logic programming language. They found that both strategies were rated highly by students and teachers, and gave useful learning;…
Descriptors: Programming Languages, Learning Strategies, Computer Uses in Education, Programming
Goldenberg, Lauren B.; Heinze, Juliette; Ba, Harouna – Education Development Center, Inc., 2004
The JASON Multimedia Science Curriculum (JMSC) was developed in 1989 by the JASON Foundation for Education (www.jason.org), and is a multimedia, interdisciplinary, inquiry-based science curriculum that responds to the dual demands of teachers having to teach state standards while engaging students in scientific inquiry. The JMSC encourages…
Descriptors: State Standards, Computer Uses in Education, Computer Simulation, Science Curriculum

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