Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Competition | 1 |
| Educational Games | 1 |
| English (Second Language) | 1 |
| Game Based Learning | 1 |
| Gamification | 1 |
| Learner Engagement | 1 |
| Second Language Instruction | 1 |
| Self Determination | 1 |
Source
| Arab World English Journal | 1 |
Author
| Aldaba, Abdulmajid Mohammed… | 1 |
| Hashim, Harwati | 1 |
| Mohamad, Syamsul Nor Azlan | 1 |
| Rahim, Azwin Arif Abdul | 1 |
| Rahman, Siti Fatimah Abd. | 1 |
| Rashid, Khadijah Khalilah… | 1 |
| Yaccob, Nur Syafiqah | 1 |
| Yunus, Melor Md | 1 |
Publication Type
| Information Analyses | 1 |
| Journal Articles | 1 |
| Reports - Descriptive | 1 |
Education Level
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Yaccob, Nur Syafiqah; Rahman, Siti Fatimah Abd.; Mohamad, Syamsul Nor Azlan; Rahim, Azwin Arif Abdul; Rashid, Khadijah Khalilah Abdul; Aldaba, Abdulmajid Mohammed Abdulwahab; Yunus, Melor Md; Hashim, Harwati – Arab World English Journal, 2022
Modern trends lead to innovative technologies in education, including the birth of digital and gamified learning or gamification. In English language classrooms, meaningful teaching and learning are significant to developing students' English proficiency, focusing on linguistics and communicative competence. Various language activities and games…
Descriptors: English (Second Language), Second Language Instruction, Game Based Learning, Educational Games

Peer reviewed
