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Kikkawa, Toshiko; Crookall, David – Simulation & Gaming, 2011
This issue of S&G is devoted to people--to the gamers who have made and are making the exciting discipline of simulation gaming possible. All disciplines that hope for a bright future must record their origins and development. This is particularity the case for a field as fuzzy and interdisciplinary as simulation/gaming. The symposium dedicated to…
Descriptors: Conferences (Gatherings), Autobiographies, Simulation, Computer Simulation
Saunders, Danny; Crookall, David – Simulation/Games for Learning, 1985
Discusses some basic theoretical perspectives in second-language learning and draws tentative links with underlying themes and processes in simulation gaming. It is argued that the application of simulation gaming to second-language learning encourages learners to play with language symbols and enjoy themselves while learning. (Author/MBR)
Descriptors: Educational Games, Instructional Design, Play, Second Language Learning
Peer reviewedCrookall, David – System, 1985
Describes a language-learning simulation based on unedited news obtained directly from one of its major sources. Outlines objectives of both substantive and performance media simulations and their importance to second language learning activities. Provides guidelines on the technology needed to access the news from press agencies. (SED)
Descriptors: Computer Assisted Instruction, Computers, News Media, Second Language Learning
Crookall, David – Simulation/Games for Learning, 1991
Describes a semester-long simulation based on experiential learning called CO-MADE, which was developed to train teachers in syllabus design and instructional materials development. Simulation design is discussed, and use of the simulation in a postgraduate training program for students wishing to become teachers of English to speakers of other…
Descriptors: Curriculum Design, English (Second Language), Experiential Learning, Graduate Study
Peer reviewedCrookall, David; Wilkenfeld, Jonathan – System, 1985
Describes ICONS (International Communication and Negotiations Simulation) which involves about 20 university teams, each one representing a different country in the scenario. The team members come from the fields of International Studies, International Communications Technologies and internationallly used foreign languages, and they communicate by…
Descriptors: Computer Assisted Instruction, Educational Technology, Higher Education, Interdisciplinary Approach
Crookall, David; Martin, Allan – Simulation/Games for Learning, 1985
Examines relationships between the two major components of computer simulations, the computer and participants; highlights major differences between computer-assisted, computer-based, and computer-controlled simulations; and describes three computer-assisted simulations to illustrate the interdependence of the major components. (MBR)
Descriptors: Classification, Communication (Thought Transfer), Computer Simulation, Computers

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