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Butler, J. Thomas – 1983
This discussion of the use of games and simulations in instruction includes a number of examples of activities that can be used in the community college classroom. Section I assesses the value of games and simulations as an approach to learning; defines games, simulations, and non-simulation games; considers the advantages and disadvantages of the…
Descriptors: Class Activities, College Instruction, Community Colleges, Educational Games
Peer reviewedBerven, Norman L.; Scofield, Michael E. – Rehabilitation Counseling Bulletin, 1980
Evaluation of professional competence in rehabilitation counseling occurs routinely. However, the evaluation procedures are not fully adequate. The addition of standardized simulations could promote more accurate judgments about professional competence, facilitate identification of training needs, and ensure that counselors possess the competence…
Descriptors: Competence, Counseling, Literature Reviews, Professional Personnel
Wilson, Cathy R.; Schug, Mark C. – 1979
The document provides an annotated list of 130 games and simulations for elementary and secondary economics courses, outlines procedures for using games, and reviews research studies on social science games and simulations. It is presented in five chapters. Chapter I lists selection criteria: the simulation/game must use the role playing features…
Descriptors: Annotated Bibliographies, Class Activities, Economics Education, Educational Games
Hedstrom, Judith E., Ed. – 1980
The Data Book contains descriptive analyses of new social studies materials for kindergarten through Grade 12, teacher resource materials, ERIC abstracts of curriculum guides, and a listing of all social studies materials published in 1979. It is intended to help teachers, administrators, curriculum coordinators, and college methods professors in…
Descriptors: Catalogs, Curriculum Guides, Elementary Secondary Education, Games
Dempsey, John V.; And Others – 1994
Instructional gaming, as distinguished from simulation, is defined as any overt instructional or learning format that involves competition and is rule-guided. The literature review identifies five categories of articles on instructional gaming: (1) research, (2) theory, (3) reviews, (4) discussion, and (5) development. Games have been found to…
Descriptors: Annotated Bibliographies, Attitude Change, Computer Assisted Instruction, Computer Games
Lungmus, Dorothy; And Others – 1980
An annotated list of currently available student and teacher resources for consumer education in grades K-12 is provided. The document contains two sections. Section I describes student and teacher materials. Student materials include current (1976 or later) textbooks; supplementary print materials such as pamphlets, books, duplicating masters,…
Descriptors: Annotated Bibliographies, Audiovisual Aids, Consumer Economics, Consumer Education


