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Peer reviewedSeibold, David R.; Steinfatt, Thomas M. – Simulation and Games, 1979
Qualifies the use of game simulations to test communication-related theories, explicates a mixed-motive game experiment (Creative Alternative) which permits systematic investigation of interpersonal influence processes, and discusses the use of the Creative Alternative game to study the effects of alternative compliance-gaining strategies.…
Descriptors: Communication (Thought Transfer), Educational Games, Information Theory, Interpersonal Relationship
Doversberger, Betty – 1980
The study described in this report was conducted to assess the probable impact of selected tax limitation measures on the revenues available to the Illinois community college districts and on revenue equity among these districts. First the report examines the major philosophical goals of community college finance (i.e., to achieve equal access to…
Descriptors: Access to Education, Community Colleges, Economic Change, Educational Finance
Masland, Andrew T. – 1982
The importance of myth and ritual in understanding the use of computer simulators in higher education is considered. Myths are commonly held beliefs that maintain social solidarity and reduce ambiguity; rituals serve a similar function, but they involve actions in addition to words. Examples of common myths and rituals are used to illustrate the…
Descriptors: Attitudes, College Administration, College Planning, Computer Oriented Programs


