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Showing 1 to 15 of 50 results Save | Export
Grabowski, Barbara L. – 1989
An introduction to a symposium on interactive video, this brief paper announces that the symposium will continue the debate on whether media are simply delivery vehicles for instruction by considering the inherent properties of interactive video and its impact on achievement, including the way in which the properties of this medium both dictate…
Descriptors: Academic Achievement, Conferences, Instructional Design, Interactive Video
Peer reviewed Peer reviewed
Moller, Leslie – TechTrends, 1993
Eleventh in a series featuring the 22 principles of the Association for Educational Communications and Technology Code of Ethics, this article presents a scenario: A training consultant decides to start his own company and convince 5 of his employers's clients to contract with him. Suggests that the complex ethical issues involved warrant seeking…
Descriptors: Business, Competition, Consultants, Entrepreneurship
Hosie, Peter – Educational Technology, 1987
Discusses the educational potential of interactive videodisc technology in terms of: (1) training applications; (2) evaluation of effectiveness; (3) advantages of interactivity; (4) design considerations; (5) courseware development and cost considerations; and (6) teacher acceptability. Fifty-two references are provided. (MES)
Descriptors: Adoption (Ideas), Computer Assisted Instruction, Instructional Design, Interactive Video
Copeland, Peter – 1988
The various criteria upon which interactive video courseware can be judged are outlined. The criteria relate to the critical areas of program usage, content, interactivity, production, presentation, design, and programming. The mnemonic HICUPPP is introduced to describe seven key areas that categorize criteria which can be used to evaluate…
Descriptors: Computer Assisted Instruction, Courseware, Evaluation Criteria, Evaluation Methods
Squire, Kurt D. – Performance Improvement Quarterly, 2008
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Descriptors: Video Games, Models, Educational Change, Interactive Video
De Bloois, Michael – Educational Technology, 1987
Describes a number of different frames of reference through which educators can look at the opportunity presented by compact-disc interactive (CD-I) technology, and proposes general guidelines to help them begin thinking about a more creative role as prospective authors of CD-I materials. (MES)
Descriptors: Authoring Aids (Programing), Guidelines, Instructional Design, Interactive Video
Beausey, Maureen M. – Training, 1988
Creation of a superior interactive videodisc training program requires integration of four essential design elements: instructional, audiovisual, computer programming, and geographic design. They are equally important to the medium's success as a training tool. (JOW)
Descriptors: Adult Education, Audiovisual Instruction, Instructional Design, Interactive Video
Braden, Roberts A. – Educational Technology, 1986
Reviews relevant features for interactive video images of the four primary technologies that merge to intertwine themselves in interactive video (computers, television, instructional design, visual design); outlines critical structural elements of interactive video; and presents guidelines for creating interactive video images. (MBR)
Descriptors: Computer Graphics, Guidelines, Instructional Design, Interactive Video
Peer reviewed Peer reviewed
Campbell-Bonar, Katy; Olson, Alton T. – Canadian Journal of Educational Communication, 1992
Examines paradigms in instructional design and the collaborative design process. Based on experiences in a collaborative videodisc design project, a model of instructional design as art is proposed as an alternative to the generic characteristics of a systems approach. Promotion of culture-building in an instructional design environment is also…
Descriptors: Acculturation, Cooperation, Cultural Activities, Educational Technology
Bijlstra, Jim P.; Jelsma, Otto – Programmed Learning and Educational Technology, 1988
Discusses how interactive video can be used as a training tool for process operators. Highlights include instructional features of interactive video, random access and branching capabilities, examples of training for operators of automated processes, simulation and interactive video, designing interactive video programs, and suggestions for…
Descriptors: Branching, Computer Assisted Instruction, Computer Simulation, Instructional Design
Allred, Kathie Fletcher; Locatis, Craig – Journal of Instructional Development, 1988
Examines three instructional designs involving new interactive media: scenario-based, hypermedia, and parallel system designs. Hypotheses about their learning effects are advanced, based on findings in three areas of research: intrinsic motivation, aptitude for learning, and learner control of instruction. (14 references) (LRW)
Descriptors: Aptitude Treatment Interaction, Educational Research, Expert Systems, Information Technology
Pask-McCartney, Claudia – 1989
This paper examines the role of learner motivation--elements that arouse, sustain, and direct behavior--as the pivotal factor in education, and urges researchers to consider the motivational state of the individual learner in interaction with the instructional method. It is emphasized that a thorough understanding of the learner's personality, as…
Descriptors: Cognitive Style, Individualized Instruction, Instructional Design, Interactive Video
Clark, Richard E. – 1989
This paper poses and generates the answers to six questions about the use of newer media in education and the areas of disagreement that seem to recur as new media become available for teaching. Cast in the context of videodisks, those questions ask whether: (1) videodisk technology is more effective than traditional media in promoting learning;…
Descriptors: Academic Achievement, Creative Thinking, Educational Technology, Instructional Design
Reigeluth, Charles M.; Garfield, Joanne M. – 1980
Arguing that the systematic application of knowledge about instruction to videodisc technology is essential if the full potential of this medium is to be realized, this paper begins by discussing the need for intelligent videodisc technology in our educational system. A brief review of the state of the art in intelligent videodisc systems, which…
Descriptors: Computer Assisted Instruction, Courseware, Instructional Design, Interactive Video
Helsel, Sandra Kay – Optical Information Systems, 1987
Discusses curriculum theory in relation to educational interactive videodisc. Highlights include the influence of cultural values on curriculum, curriculum design components, and curriculum engineering, which includes planning, implementation, and evaluation. Instructional design for interactive videodisc is discussed, and 41 references are…
Descriptors: Cultural Influences, Curriculum Design, Curriculum Development, Curriculum Evaluation
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