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Joseph M. Furner – International Journal of Education in Mathematics, Science and Technology, 2024
This paper will provide several examples of science and mathematics integration: navigation/map-reading, ecology/ecosystems/population growth, and chemistry/molecular structures. This paper underscores integrating STEM subjects with problem-based learning with technology such as video/computer simulations/programming/coding and the dynamic free…
Descriptors: Problem Based Learning, Mathematics Instruction, Educational Technology, Geometry
Slayter, Erik; Higgins, Lindsey M. – College Teaching, 2018
The development of a student's ability to make data-driven decisions has become a focus in higher education (Schield 1999; Stephenson and Caravello 2007). Data literacy, the ability to understand and use data to effectively inform decisions, is a fundamental component of information competence (Mandinach and Gummer 2013; Stephenson and Caravello,…
Descriptors: Problem Based Learning, Teaching Methods, Computer Software, Decision Making
Memon, Ismail; Alkushi, Abdulmohsen; Shewar, Dur E.; Anjum, Irfan; Feroz, Zeeshan – Advances in Physiology Education, 2020
Many medical schools offer pre-professional programs to undergraduate students. The main purpose of the university pre-professional program (UPPP) is to equip students with the necessary knowledge and skills required to successfully cope with the academic demands of further education provided by professional colleges. The aim of this commentary…
Descriptors: Foreign Countries, Medical Education, Premedical Students, Anatomy
Viner, Mark; Shaughnessy, Michael F. – Educational Technology, 2016
The authors present this interview with Eric Chiang, Associate Professor of Economics, Director of Instructional Technology, and Technology Director for the Online MBA Program at Florida Atlantic University. He has authored 26 peer-reviewed research publications and is the author of "CoreEconomics," an economic principles textbook now in…
Descriptors: Interviews, Educational Technology, Career Development, Profiles
DeVane, Benjamin – Democracy & Education, 2017
In this review article, I argue that games are complementary, not self-supporting, learning tools for democratic education because they can: (a) offer "simplified, but often not simple, outlines" (later called "models") of complex social systems that generate further inquiry; (b) provide "practice spaces" for…
Descriptors: Play, Educational Games, Democracy, Civics
Fulgham, Susan M.; Shaughnessy, Michael F. – Educational Technology, 2014
Jan Herrington is a Professor of Education at Murdoch University in Perth, Western Australia, where she teaches educational technology in the School of Education, including a compulsory first year unit called "Living and Learning with Technology." She has been active in the promotion and support of the effective use of educational…
Descriptors: Educational Research, Interviews, Profiles, Higher Education
Pyrini, Nancy – American Journal of Distance Education, 2012
Marcie Boucouvalas, Ph.D., having worked with an array of cultures and contexts, has served for decades as professor and program director of adult learning and human resource development, Department of Human Development, at Virginia Tech's Graduate Center/National Capital Region, offering master of science and doctor of philosophy degrees to…
Descriptors: Distance Education, Adult Learning, Social Networks, Educational Technology
Renaud, Christian; Wagoner, Bridgette – Principal Leadership, 2011
The use of computer-based gaming in education is not a new phenomenon. Many educators nostalgically remember green Apple II monitors displaying the games Lemonade Stand and Oregon Trail in the early 1980s. Technology in schools has evolved considerably since then, and gaming has become pervasive within all demographic subgroups. Gaming within…
Descriptors: Video Games, Educational Games, Educational Technology, Computer Uses in Education
Gibbons, Andrew S.; Yanchar, Stephen C. – Educational Technology, 2010
A recent literature review by Smith and Boling (2009) critically examines the received view of instructional design in educational technology. Smith and Boling conclude that the foundational literature characterizes design in a way that leads to a constrained understanding of design, especially by novices. They suggest that as a field we move…
Descriptors: Instructional Design, Educational Technology, Problem Solving, Models
Shaughnessy, Michael F.; Fulgham, Susan M. – Educational Technology, 2016
In this regular feature of "Educational Technology," Michael F. Shaughnessy and Susan M. Fulgham present their interview with Ryan Watkins, Associate Professor of Educational Technology at the George Washington University and the author of 10 books and more than 95 articles. In this interview, Watkins discusses the following topics:…
Descriptors: Educational Technology, Interviews, Electronic Learning, Skill Development
Ebrahimi, Pouria – Online Submission, 2010
In a world on the move, the need for technology in any of its form is desired every minute of every day. For any type of technology to stay in vogue, real-time information is to be delivered to the applicants; otherwise, it is doomed to fall. The process of updating information and delivering it to the applicants needs education--with no doubt.…
Descriptors: Electronic Learning, Educational Technology, Technology Integration, Instructional Effectiveness
Burton, Nancy W. – Journal of MultiDisciplinary Evaluation, 2011
The educational technologies of the past quarter century--from teaching machines to minimal competency testing--all share the general purpose of helping educators make better, or more uniform, decisions. The currently favored technique for shaping local decisions is criterion-referenced testing. Some criterion-referenced testers first find out how…
Descriptors: Student Evaluation, Educational Technology, Criterion Referenced Tests, Standards
Kwah, Helen – Cultural Studies of Science Education, 2012
In their paper, Munoz and El-Hani propose to bring video games into science classrooms to promote culturally sensitive ethics and citizenship education. Instead of bringing "educational" games, Munoz and El-Hani take a more creative route and include games such as Fallout 3[R] precisely because they are popular and they reproduce ideological and…
Descriptors: Science Education, Ethics, Citizenship Education, Science Teachers
Callahan, Jamie – Journal of European Industrial Training, 2010
Purpose: This paper aims to present an alternative and critical view of online learning for and by HRD professionals. Design/methodology/approach: This paper is positioned as a conceptual reflection regarding practical implications not frequently considered with regard to implementing online learning systems. Findings: This paper contends that…
Descriptors: Electronic Learning, Online Courses, Educational Technology, Educational Principles
James, Carl E.; Marin, Lea; Kassam, Shelina – Review of Education, Pedagogy & Cultural Studies, 2011
In a world in which social media, visual images, and instant messaging are the everyday realities of today's young people, films and videos play a crucial role in developing a critical understanding of how social, economic, political, and cultural structures mediate the lives of youth. As teaching tools and cultural media, videos, and films offer…
Descriptors: Video Technology, Ideology, Foreign Countries, Youth