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Allen, Brockenbrough S. – Educational Media and Technology Yearbook (EMTY), 1991
Describes virtual realities as environments in which visual, aural, or other stimuli generate in the mind of the user a sense of navigable, frameless, three-dimensional space, and predicts that the availability of computer technology to create real-time, three-dimensional graphics will bring radical changes in the educational use of visualization…
Descriptors: Computer Simulation, Futures (of Society), Man Machine Systems, Microcomputers

Gruska, Jozef – Education and Computing, 1993
Describes shortcomings of computer science/engineering education and explains a new focus on informatics. Highlights include simulation, visualization, algorithmization, design of information processing models, parallel computing, a history of informatics, informatics versus physics and mathematics, and implications for education. (51 references)…
Descriptors: Algorithms, Computer Science Education, Computer Simulation, Higher Education

Just, Marcel Adam; Carpenter, Patricia A. – Psychological Review, 1985
Strategic differences in spatial tasks are explained in terms of different cognitive coordinate systems that subjects adopt such as standard versus arbitrary, task-defined axes. A theoretical account of mental rotation of individuals of low and high spatial ability solving problems from psychometric tests is instantiated as computer simulation…
Descriptors: Ability Grouping, Cognitive Measurement, Cognitive Processes, Computer Simulation

Wiley, Scott E. – Engineering Design Graphics Journal, 1990
The focus of this article is on how computer graphics can be integrated throughout the engineering graphics curriculum to increase visual perceptual skills. Visual perception is defined, the need to develop it is described, and methods which engineering graphics educators can use to develop it are outlined. (KR)
Descriptors: College Science, Computer Assisted Design, Computer Assisted Instruction, Computer Graphics
Ferrington, Gary; Loge, Kenneth – Computing Teacher, 1992
Discusses virtual reality (VR) technology and its possible uses in military training, medical education, industrial design and development, the media industry, and education. Three primary applications of VR in the learning process--visualization, simulation, and construction of virtual worlds--are described, and pedagogical and moral issues are…
Descriptors: Computer Assisted Instruction, Computer Simulation, Educational Environment, Educational Technology

Wiley, Scott E. – Engineering Design Graphics Journal, 1990
Proposed is a hierarchy of visual learning giving three primary stages of visual learning as well as seven hierarchical stages. A clarification of terms associated with visual learning is presented. (KR)
Descriptors: Cognitive Development, College Science, Computer Assisted Design, Computer Assisted Instruction