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Palmer, Jane – New Directions for Continuing Education, 1986
Describes computer simulations that combine abstract and conceptual learning to help create an intense, content-rich learning opportunity grounded in experience and reality. Examines learning with intent, limitations of computers, features of a good simulation, and linking contextual and abstract learning. (CT)
Descriptors: Abstract Reasoning, Adult Education, Computer Simulation, Computers
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Squire, Kurt – Educational Researcher, 2006
Interactive immersive entertainment, or videogame playing, has emerged as a major entertainment and educational medium. As research and development initiatives proliferate, educational researchers might benefit by developing more grounded theories about them. This article argues for framing game play as a "designed experience." Players'…
Descriptors: Play, Educational Researchers, Video Games, Interactive Video