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Moore, Kristen; Pflugfelder, Ehren Helmut – Learning, Media and Technology, 2010
Education in virtual worlds has the potential, it seems, for engaging students in innovative ways and for enabling new discourses on a host of issues. Virtual locations like "Second Life," "Kaneva," or "World of Warcraft," among other multi-user virtual environments (MUVEs), also come with unique challenges for educators as they consider the…
Descriptors: Graduate Students, Virtual Classrooms, Computer Uses in Education, Student Attitudes
Kirschenbaum, Matthew – Chronicle of Higher Education, 2009
The author advocates that humanities scholars should seek and study programming languages. He believes that, increasingly, an appreciation of how complex ideas can be imagined and expressed as a set of formal procedures--rules, models, algorithms--in the virtual space of a computer will be an essential element of a humanities education. Students…
Descriptors: Programming Languages, Student Motivation, Artificial Intelligence, Computer Mediated Communication
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Dempsey, John; And Others – Journal of Educational Technology Systems, 1994
Discusses instructional gaming and examines the impact of Thomas Malone's theory of intrinsically motivating instruction. Relevant literature is reviewed to establish common threads, and implications of the gaming literature for future study of gaming and instructional design are suggested. (Contains 25 references.) (LRW)
Descriptors: Computer Simulation, Educational Games, Futures (of Society), Instructional Design
Reigeluth, Charles M.; Schwartz, Ellen – Journal of Computer-Based Instruction, 1989
Description of computer-based simulations focuses on the instructional functions of simulations and phases in the learning processes that should be activated by educational simulations. Highlights include a general model for simulation design; degree of learner control; complexity of the content; the role of the learner; and motivational…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer System Design, Content Analysis
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Eurich, Nell P. – NASSP Bulletin, 1993
Research has shown that learning is most effective when job-related. The ideal solution for many young students would be work-study programs or apprenticeships that closely relate learning and experience. Industry stresses the need for a fourth "R" beyond the basic literacy skills--readiness for change. Computer simulation programs may help enrich…
Descriptors: Computer Simulation, Education Work Relationship, Experiential Learning, High Schools
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Thurman, Richard A. – Educational Technology, Research and Development, 1993
Examines implications from cognitive psychology which are important for the design of microcomputer-based instructional simulations. Topics addressed include cognitive structure, including schemata and mental models; cognitive and metacognitive strategies; automaticity of cognitive processes; and affect, or the motivational appeal. (Contains 86…
Descriptors: Affective Objectives, Cognitive Processes, Cognitive Psychology, Cognitive Structures
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Grabe, Mark – Computers in the Schools, 1984
Reviews author's opinions of the evaluation process as applied to microcomputer applications in elementary and secondary classrooms and discusses additional specific evaluation issues that need to be considered, i.e., motivational value, computer simulations, and social interaction among students and teachers and students and peers. (23…
Descriptors: Computer Assisted Instruction, Computer Simulation, Elementary Secondary Education, Evaluation
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Miller, Leslie; And Others – Interpersonal Computing and Technology, 1996
A lack of gender-sensitive computer games exacerbates female disinterest in technology. Girls-only focus groups revealed phenomena that may help software developers awaken girls' enthusiasm for computing. For instance, girls placed a premium on richly textured video and audio, on collaborating rather than competing, on interacting with male…
Descriptors: Computer Attitudes, Computer Games, Computer Simulation, Computer Software Development
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Crist, Mary – Computers in the Schools, 1984
Offers a brief history of humanistic and transpersonal psychology development; includes a brief description of educational goals advocated by these movements, particularly in reference to teacher role; and presents specific examples of how computers make it possible for teachers to satisfy role expectations placed upon them in student-centered…
Descriptors: Cerebral Dominance, Classroom Techniques, Computer Assisted Instruction, Computer Simulation
Romiszowski, Alexander J. – Educational Technology, 1994
Discussion of electronic publishing focuses on the four main purposes of media in general: communication, entertainment, motivation, and education. Highlights include electronic journals and books; hypertext; user control; computer graphics and animation; electronic games; virtual reality; multimedia; electronic performance support;…
Descriptors: Case Studies, Communication (Thought Transfer), Computer Assisted Instruction, Computer Graphics
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Whitehill, Betty V.; McDonald, Barbara A. – Simulation & Gaming, 1993
Describes a study that investigated the effect of motivational variables on task persistence and performance in Navy technical training by giving students problems in a self-paced computer simulation game or drill with variable or fixed payoff points. Student responses to an evaluation questionnaire are discussed. (14 references) (LRW)
Descriptors: Analysis of Variance, Computer Assisted Instruction, Computer Games, Computer Simulation
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Voogt, Joke – Computers and Education, 1990
Describes study that investigated teachers' criteria for the use of courseware packages in Dutch junior high school physics classes. The development of a courseware evaluation instrument is described; drill and practice, simulation, and tutorial courseware packages are evaluated; motivating elements are considered; and implications for the design…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Development, Computer Software Evaluation
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Neel, Richard S. – Education and Treatment of Children, 2006
No Child Left Behind offers many challenges to those who work with children with EBD [emotional and behavioral disorders]. It also offers opportunities never before available for collaboration and cooperation between general and special educators. Two snapshots of opportunities are provided. The first summarizes some of the challenges our field…
Descriptors: Federal Legislation, Computer Simulation, Therapy, Behavior Disorders