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Chen, Gwo-Dong; Chuang, Chi-Kuo; Nurkhamid; Liu, Tzu-Chien – Turkish Online Journal of Educational Technology - TOJET, 2012
In the context of classroom, it is possible to create a playground with digital technology beneficial for learning in spite of rising enthusiasm in incorporating educational games in classroom. This paper is an essay to describe a learning playground called Digital Learning Playground (DLP). It is essentially an application of digital technology…
Descriptors: Computer Uses in Education, Electronic Learning, Educational Games, Computer Simulation
Thomas, Herbert – British Journal of Educational Technology, 2010
Traditionally, at least according to popular wisdom, learning took place in venues that were custom-designed for the purpose. The purpose, given the evidence of the artefacts with which we are confronted, seems to have been the educational equivalent of the production line that so succinctly characterised the industrialisation of society. One…
Descriptors: Educational Change, Educational Principles, Educational Philosophy, Epistemology
Bell, David – British Journal of Educational Technology, 2009
There is currently widespread interest in exploring the opportunities to develop learning that can be delivered in three-dimensional multiuser virtual environments (3-D MUVEs). In this paper, I argue for the need to conduct research into the emerging cultures of use in 3-D MUVEs, focussing on the example of Second Life. Drawing on social and…
Descriptors: Social Systems, Educational Research, Research Needs, Cultural Context
Klopfer, Eric – MIT Press (BK), 2008
New technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with scholars, teachers, and students alike. In "Augmented Learning", Eric Klopfer describes the largely untapped potential of mobile learning games--games played on such handheld devices as cell phones, Game…
Descriptors: Electronic Learning, Video Games, Educational Games, Lifelong Learning
Taylor, Carol A.; Dunne, Mairead – British Journal of Sociology of Education, 2011
This article considers some of the ways in which the transformative power of Web 2.0 digital technology is reconfiguring learning, knowledge and academic identities in the contemporary university. Through a focus on five specific examples, we consider the impact of virtualization processes on spatiality, materiality and embodiment, and pedagogic…
Descriptors: Foreign Countries, Higher Education, Internet, Computer Uses in Education
Romiszowski, Alexander J. – Educational Technology, 1994
Discussion of electronic publishing focuses on the four main purposes of media in general: communication, entertainment, motivation, and education. Highlights include electronic journals and books; hypertext; user control; computer graphics and animation; electronic games; virtual reality; multimedia; electronic performance support;…
Descriptors: Case Studies, Communication (Thought Transfer), Computer Assisted Instruction, Computer Graphics
Peer reviewedAmini, Minoo S. – Journal of Education for Business, 1995
Instruction in computer-based business communication is vital to prepare students for the current environment. Course design should include hands-on training using electronic messaging, a simulated environment in which to practice networking, and encouragement of teams and collaboration among students. (SK)
Descriptors: Business Communication, Business Education, Computer Networks, Computer Simulation
Bruhn, Gay; And Others – Performance and Instruction, 1984
Describes instructional development process applied to the design, production, implementation, and evaluation of a computer simulation designed to provide troubleshooting practice for individuals who maintain and install large digital telephone switches. The major organizational benefits resulting from use of the simulation are discussed. (MBR)
Descriptors: Computer Assisted Instruction, Computer Simulation, Electronic Technicians, Instructional Design
Peer reviewedCollis, Betty A.; And Others – Educational and Training Technology International, 1994
Discussion of the portability of educational software for an international market focuses on international experiences with The Electronics Workbench, based on a study conducted at the University of Twente (Netherlands). The global importance of educational software portability is discussed, including economic motivations and implications for…
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Developing Nations
Allen, Brockenbrough S.; And Others – 1985
This paper argues that electronic text applications in higher education can be conceptualized in terms of three communicational intentions of computer-based systems: informational, instructional, and instrumental (tool-oriented). Product-oriented and service-oriented applications of electronic text are contrasted, and instructional applications…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Simulation, Computer Software
Peer reviewedSemonche, John E. – History Microcomputer Review, 1995
Presents a brief overview of the recent history and current state of computers as instructional tools for history. Maintains that, although computer use in social science research has increased, most classroom instruction remains static. Includes several descriptions of programs and applications for classrooms. (MJP)
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Simulation, Computer Software
Peer reviewedSlatta, Richard W. – History Microcomputer Review, 1995
Observes the sorry state of computer and multimedia instruction integrated into history departments and places the blame squarely at the feet of support facilities that fail to keep up. Critiques online and CD-ROM resources. Suggests some basic and useful approaches for faculty. (MJP)
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Simulation, Computer Software

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