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Baker, Patti R.; Belland, John C. – 1986
Arguing that females need instruction in visuo-spatial skills before adolescence, when they begin to lag behind males in the development of these skills that are so strongly correlated with success in technical careers, this paper discusses the use of the three-dimensional and spherical graphics of ExperLOGO to develop spatial skills in students…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Software, Elementary Education
Williams, Fred D. – 1984
An adventure game is a role-playing game that usually, but not always, has some fantasy aspect. The role-playing aspect is the key element because players become personally involved when they assume a role, and defeat becomes personal and less acceptable than in other types of games. Computer-based role-playing games are extremely popular because…
Descriptors: Computer Assisted Instruction, Computer Software, Design Requirements, Educational Games
Peer reviewed Peer reviewed
Lanzing, J. W. A.; Stanchev, I. – Journal of Computer Assisted Learning, 1994
Discusses the possibilities for improving courseware and the courseware engineering process using visualization. Advantages and disadvantages of visualization are considered, including psychological, instructional, motivational, cross-cultural, and technical aspects; visual programming systems are described; adaptation and rapid prototyping are…
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Software Development, Courseware
Peer reviewed Peer reviewed
Broering, Naomi C.; Lilienfield, Lawrence S. – Library Hi Tech, 1994
Describes the development of an electronic textbook in human physiology at the Georgetown University Medical Center Library that was designed to enhance learning and visualization through a prototype knowledge base of core instructional materials stored in digital format on Macintosh computers. The use of computers in the medical curriculum is…
Descriptors: Computer Assisted Instruction, Grants, Higher Education, Independent Study
Peer reviewed Peer reviewed
Wiley, Scott E. – Engineering Design Graphics Journal, 1990
The focus of this article is on how computer graphics can be integrated throughout the engineering graphics curriculum to increase visual perceptual skills. Visual perception is defined, the need to develop it is described, and methods which engineering graphics educators can use to develop it are outlined. (KR)
Descriptors: College Science, Computer Assisted Design, Computer Assisted Instruction, Computer Graphics
Ferrington, Gary; Loge, Kenneth – Computing Teacher, 1992
Discusses virtual reality (VR) technology and its possible uses in military training, medical education, industrial design and development, the media industry, and education. Three primary applications of VR in the learning process--visualization, simulation, and construction of virtual worlds--are described, and pedagogical and moral issues are…
Descriptors: Computer Assisted Instruction, Computer Simulation, Educational Environment, Educational Technology
Peer reviewed Peer reviewed
Wiley, Scott E. – Engineering Design Graphics Journal, 1990
Proposed is a hierarchy of visual learning giving three primary stages of visual learning as well as seven hierarchical stages. A clarification of terms associated with visual learning is presented. (KR)
Descriptors: Cognitive Development, College Science, Computer Assisted Design, Computer Assisted Instruction
Harvey, Wayne – 1991
This paper considers how the algebra curriculum in secondary mathematics might be reformulated by rethinking both the content of algebra and the approaches to teaching and learning algebraic concepts. It considers how the concept of function can be made a central theme of the algebra curriculum and further suggests that computer software, when…
Descriptors: Algebra, Computer Assisted Instruction, Computer Uses in Education, Courseware